Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Kynaios and Tiro of Meletis
Image from Wizards.com

Kynaios and Tiro of Meletis
- Commander 2016

Reviewed Nov. 29, 2016

Constructed: 1.67
Casual: 4.00
Limited: 4.13
Multiplayer: 4.13
Commander [EDH]: 4.13

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Kynaios and Tiro of Meletis
 
Perhaps fittingly for a card that lacks black in its casting cost, these guys are close to the Platonic ideal of a "group hug" commander for that format. A big bonus for everyone, a potential asymmetry for yourself, and stats that make them incredibly hard for That Guy to get off the table (just watch out for Swat). While Kynaios and Tiro are primarily a defensive card, don't misread them and forget that they don't literally have the defender keyword - I can think of few creatures harder to effectively block or deal with when they're carrying something like a Behemoth Sledge.
 
Constructed: 2/5
Casual: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5

James H.

Kynaios and Tiro of Meletis (11/29)
 
These two gentlemen are…interesting. They give you an additional card, but they also give your opponents additional resources. Both parts of these make them decent in Commander, where helping out your opponents can buy you some leniency if you’re not threatening them with imminent death. They work well for “group hug”-style decks, where you allow everyone to amass resources before annihilating them.
 
Commanders like these are always interesting, because they won't win you the game on their own, but they make for interesting games and rarely draw ire on their own. Them also being a 2/8 body makes them rather resilient and hard to kill, and nobody minds that for the most part.
 
Constructed: 1.25
Casual: 4
Multiplayer: 4.25
Commander: 4.25


Copyright© 1998-2016 pojo.com - Magic the Gathering Card Reviews
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.