Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Siege-Gang Commander
Image from Wizards.com

 Siege-Gang Commander
- Scourge

Reviewed February 25, 2016

Constructed: 4
Casual: 4.38
Limited: 4.75
Multiplayer: 4.25
Commander [EDH]: 4.25

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Siege-Gang Commander
 
I'm not sure exactly why this card stopped being included in the recent trope-heavy core sets. I can think of few better exemplars of what goblins are all about in Magic: small red-aligned creatures who don't look like much on their own but like to blow things up, and make a disproportionate impact doing so. It's also one of the scariest goblins you can see hitting the table across from you: you know things are going to die, probably your things, and you have very little control over when. Actually, maybe that's why he hasn't been in the recent core sets, come to think of it. He even terrorizes the notoriously cheap-spell-biased formats like Legacy and Vintage thanks to Goblin Lackey and Food Chain, and there are very few red creatures that can say that.
 
It's probably obvious, but it bears repeating again: using his own goblin tokens as the cannon fodder is only the most obvious play, but not the only one by any means. Try it with Mudbutton Torchrunner.
 
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5
EDH/Commander: 4/5
BMoor Siege-Gang Commander

This guy was once THE figurehead for a Goblin Tribal deck. And whynot? He brings the whole tribe with him! Even decks that weren't really dedicated to the Goblin Theme wanted to play this thing because it's equivalent to a 5/5 for five, and it's four bodies on the table, and/or it's three Shocks in one card. That kind of versatility is just impossible to ignore!

When Goblin tribal returned in force during Lorwyn block, WotC really wanted to avoid making it feel like Onslaught Block 2: Goblin Harder. So they split the old tribes up into more than one color, and also gave Goblins the subtheme of bringing back Goblins from the graveyard (but only on Black Goblins, so that combos with Magic's long storied history of Red Goblins that sacrifice themselves wouldn't be too absurd.) And since goblins were now getting brought back as well as being sacrificed, there was much less emphasis on Goblin tokens. But of course, Goblins are in practically every block, so there's always new pieces to that particular puzzle coming out.

Constructed- 4 
Casual- 4.75
Limited- 4.5
Multiplayer- 4.5
Commander- 4.5

Copyright© 1998-2016 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.