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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Opportunity
Image from Wizards.com

Opportunity
- Urza's Legacy

Reviewed February 8, 2016

Constructed: 3.88
Casual: 3.50
Limited: 4.00
Multiplayer: 3.67
Commander [EDH]: 4.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Opportunity
 
This was a key component of old-school permission decks. Drawing lots of cards at once is insane enough at the best of times, but it turns out that when your entire deck is capable of playing on your opponent's turn - including the spells that don't do anything by themselves but just keep everything moving - it's pretty unfair, though in a way that's not precisely quantified by current theories of Magic. I've heard an argument that it's like having two turns for each of your opponent's, at least if your opponent mainly has creatures and sorcery-speed cards, but perhaps we need some new definitions entirely for things that break the inherent fairness of the rules (there does seem to be such a thing in Magic, even though certain classes of cards do also contradict the basic rules sometimes).
 
Interestingly, Opportunity made a return in a recent core set, and we also have Dragonlord's Prerogative in the current Standard, and things seem somewhat less soul-crushing than in the days of Buehler Blue; it makes me wonder if the problem really wasn't Mana Leak after all . . .
 
Constructed: 4/5
Casual: 3/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5

Armuun
Opportunity
 
Drawing 4 at instant speed is nothing to sneeze at. neither is it's 6-drop, double U cost. in rampy decks, it's not terribly hard to pull off, but be wary of drawing it at inopportune times.
 
Constructed: 3.5
Casual: 4
Limited:3.5
Multiplayer: 3
EDH: 4
BMoor Opportunity

One of the lynch pins of blue's Draw-Go philosophy. At the end of your opponent's turn, use this to refill your hand and keep yourself stocked with answers so that you can continue to keep your opponent locked down. If you're playing this on your own turn, you're still getting a good benefit, but really you're doing it wrong. Unless of course you just need those cards NOW and have the mana to cast both this and the thing you need to draw off it.

Constructed- 4
Casual- 3.5
Limited- 4.5
Multiplayer- 4
Commander- 4

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