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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Countryside Crusher
Image from Wizards.com

Countryside Crusher
- Modern Masters

Reviewed June 11, 2015

Constructed: 3.38
Casual: 3.25
Limited: 3.13
Multiplayer: 2.90
Commander [EDH]: 3.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Countryside Crusher
 
There's a lot to like about this card. It's an efficiently-costed creature that turns into a ridiculous threat if left alone. It's just as well-adapted for play in older formats alongside Terravore and Werebear as it is for going toe-to-toe with its contemporaries. It gives red decks an interesting and mostly-upside way to draw more useful spells and fewer late-game lands - not to mention that it's a unique effect whose card name doesn't involve the words "fire" or "lava" or "rage". Yes, you have to be careful around bounce spells and Control Magic effects, particularly once he has a lot of counters on him, but you do with pretty much any creature of this cost range anyway.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5

Paul

Welcome back readers today's card of the day is Countryside Crusher a powerful red giant, a 3/3 that only gets bigger the more lands you are able to throw into your graveyard and also has a reasonable mana cost. In modern this card can be a workhorse combined with Life From The Loam strategies allowing you to  have an early aggressive creature. Since the land can be put from anywhere cards like Faithless Looting and Ravens Crime or other retrace cards also slowly add to this creatures powerful, its not for every deck but the powerful synergies exist to make the most of it. In casual and multiplayer it slowly eats away at your lands which can be a good thing If your deck is crafted around abusing it, otherwise its a giant  and a warrior which are relevant tribes as well as solid growing creature for a minimal mana cost. In limited it can be dangerous but if left unchecked can be a tremendous benefit to you possibly being the largest creature on board. Overall a card with niche modern playability as well as playable elsewhere.
 
Constructed: 2.5
Casual: 2.5
Limited: 3.0
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Today's card of the day is Countryside Crusher which is a three mana Red
3/3 that at the beginning of your upkeep has you reveal the top card of your library and put it into your graveyard if it is a land until a non-land is revealed and whenever a land is put into your graveyard it gains a +1/+1 counter.  The first effect can be a small drawback, but in an aggressive low mana curve Red build or a deck designed to combo around the lands sent to the graveyard this is more often a benefit.  It can be a bit risky for Commander or if the deck relies too much on a combo, but overall this is a solid fit for Red as both support to reduce dead draws and an increasing threat into later stages of the game.
 
Constructed: 3.5
Casual: 3.5
Limited: 3.0
Multiplayer: 3.5


Armuun

Countryside Crusher
 
Today's card takes a bit more brain power than yesterday's pick. It looks like a blunt instrument, and for the most part, it is. But, with anything that even potentially self-mills, it takes a bit of planning. It's great late game when you've got your mana base secure, or when you've somehow managed to hit a land vein in your library that just won't end. However, there's a bit of warning here, the effect is mandatory, so there's a bit of a chance it can backfire and leave you decking out, as well as there's not a whole heck of a lot of cards that create synergy with it, except comboing it with life from the loam and borborygmos enraged I guess. It's a neat, albeit potentially dangerous card.
 
Constructed: 3.5
Casual: 3
Limited: 2.5
Multiplayer: 2.5
EDH: 3


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