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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Nissa's Pilgrimage
Image from Wizards.com

Nissa's Pilgrimage
- Origins

Reviewed July 27, 2015

Constructed: 2.62
Casual: 3.25
Limited: 3.31
Multiplayer: 3.13
Commander [EDH]: 3.50

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Nissa's Pilgrimage
 
It's tempting to compare this to Cultivate, and I suspect it's going to be tempting to do so unfavorably - I mean, doesn't everyone want to enable their two minor splash colors with a single casting? However, I think I'm going to try to resist that urge. Remember, searching for two lands in the long-established style is essentially drawing cards: it looks less powerful than Divination, but that's mainly because we tend not to remember the times we cast Divination and drew two lands. Green decks always have something to do with extra lands of any type or basic orientation, and a card like this can take you to a point where you can just start casting your endgame spells (and beyond if you can get to the spell mastery condition).
 
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5


Paul

Welcome back readers today's card of the day is basically a better Cultivate if your playing mono green the power of Nissas's Pilgrimage allows you to thin your deck of lands even more and insure you will hit further land drops, with the promise of Zendikar on the horizon this could be invaluable with landfall, speculation aside how does this card fare? Average unable to get other colors of mana limits this cards playability and narrows it to heavy ramp focused strategies using green. In standard ramp decks are for now leaning more and more towards creatures like Sylvan caratyid or Elvish Mystic  rendering this card  unimpressive, in other competitive formats its too slow to see much competitive play. In casual and multoplayer this card shines triggering spell mastery is easy and Cultivate is a real card, for some decks this will be a solid addition to ramp or for mono green decks simply an upgrade. In casual and commander this card will see solid play for years to come. In limited it ramps but does not necessarily interact with your opponents board or develop yours beyond ramping, if you have huge green creatures or a deck based around late game drops definitely a consideration. Overall a casual power house that may see a niche amount of play.
 
Constructed: 2.0
Casual: 3.5
Limited: 2.5
Multiplayer:3.0

Michael "Maikeruu" Pierno

Today's card of the day is Nissa's Pilgrimage which is a three mana Green sorcery that can search for two Forests or three with Spell Mastery and put one into play tapped.  This is a very solid acceleration card that thins the deck or adds cards to hand for other effects, though the Spell Mastery might be somewhat problematic for a creature heavy build.  Aside from that drawback this is strong in any deck with more than a small splash of Forests and should be popular in most formats and a probably staple in Commander.
 
In Limited this is a very useful tool that can greatly thin out a deck in a forty card environment and should always be played when running Green in Sealed.  For Booster this is a good early pick after a Green rare and has no real drawback.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5


Armuun

It's an interesting take on Kodama's Reach. While the forest-only clause won't win it any points in tricolor decks, it's alright in dual color, and pretty nice in mono green. It's great in EDH. The spell mastery nets you an extra forest, so in mono green it's a strictly better Reach. It's not a card that'll win you a game, but it'll get you closer. Solid card all around. 
 
Constructed: 3
Casual: 3
Limited: 4
Multiplayer: 3
EDH: 4


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