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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Hunter's Prowess
Image from Wizards.com

Hunter's Prowess
- Born of the Gods

Reviewed February 27, 2014

Constructed: 3.38
Casual: 3.75
Limited: 4.00
Multiplayer: 3.19

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Hunter's Prowess

This is a pretty greedy play. You have to be confident that you can get in there for some damage, or at least that the +3/+3 will be a match for whatever your opponent blocks with. Five mana for a combat-related sorcery that only targets one creature really needs to be something special-- even Tower Above only saw play because green-heavy decks could cast it for a "mere" GGG. Sure, this will occasionally do wonderful things for you, but I fear that if you're looking at a board state that benefits from this, you would have been so much better off with an Aura like Unflinching Courage, or a pair of Giant Growths, and those cards would have also been useful in so many other situations in which you were behind and needed the help. This is just "win more"-- it only shines in circumstances where you didn't need the help.

Constructed- 2
Casual- 2.5
Limited- 3
Multiplayer- 2.75

David Fanany

Player since 1995

Hunter's Prowess
 
Isn't it interesting that green is now getting a few card-drawing spells where the number is determined by a creature's power? It doesn't have the griefer potential of things like Opportunity and other end-of-turn nonsense, but it can be an even bigger blowout numbers-wise (Ulamog much?). At sorcery speed, you kind of have to telegraph it and basically ask nicely if your opponent has an undercosted removal spell, but on the other hand, a bonus of +3/+3 and trample means that different opponents won't be able to do much about it at all. And while there are some things I've been quite critical of recently, one of the things I'm not going to criticize is letting green draw cards and encouraging games to end faster.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Hunter's Prowess which is a five mana Green sorcery that until end of turn gives target creature +3/+3, Trample, and when it deals combat damage to a player you draw that many cards. The cost may seem a little high and being a sorcery instead of an instant is a major drawback, but the potential card draw attached to a single target Overrun is very powerful. Used alongside Hexproof creatures or effects to grant it, with Alpha Authority's limit of one blocker being particularly beneficial, minimizes the risk and is a viable foundation for a competitive build. Targets can include top tier creatures, or with more targeted spells a Heroic choice can excel, which leaves this as a dedicated design that could be a surprise at tournaments.

In Limited this adds damage and possibly a large card advantage with the format offering a reduced risk of being completely blocked or directly removed. The single Green allows easy splashing or usage in a two color deck and there is no reason not to include it in every Sealed with access to Green mana. In Booster this is a strong first pick that doesn't completely lock you into the color and is fairly easy to support with later choices.

Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


Skid Rambo

Hunter's Prowess is one of my favorite cards from Born of the Gods! The only thing that I don’t like about this card is that it’s a sorcery. Everything else is very easy to like. Most draw card spells are mixed with blue, red or black and rarely can they do damage to your opponent. If you are running a solid deck and Hunter’s Prowess hits your opponent for 4-8 damage, then the game should be over! Hunter's Prowess is a card that your opponent will be forced to prepare for and deal with. I also like the fact that Hunter’s Prowess can easily be splashed with any other color. In a Multiplayer game Hunter's Prowess has a smaller chance of being successful, but in a Limited game it can crush your opponent.

Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 3


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