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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Ember Swallower
Image from Wizards.com

 Ember Swallower
- Theros

Reviewed October 18, 2013

Constructed: 2.90
Casual: 3.20
Limited: 3.60
Multiplayer: 3.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Ember Swallower

Once again, a 4/5 for four mana. But this one doesn't have nearly as much resilience as the Reaper did. All it really has going for it is its monstrous trigger, which lets it upgrade into a 7/8 and force everybody to sacrifice three lands. If you can produce 5RR, you can probably spare three lands, but maybe your opponent can't? This might be interesting in a ramp deck to hamstring an opponent's midgame develoment, or sideboarded into a red midrange deck against a slower deck. My biggest concern is that from a combat stance, it's basically nothing but a big vanilla creature. Nothing but its toughness to keep it alive, so any slow control deck should be able to kill it before it makes them sack lands.

Constructed- 2.5
Casual- 3.5
Limited- 4
Multiplayer- 3.6


David Fanany

Player since 1995

Ember Swallower

This card sends me on a flashback to the days of Erhnageddon. If you don't know what that portmanteau refers to, it's enough to know that having a huge creature on the table while you attack your opponent's manabase has always been a winning strategy. It's true that by the time you can make an Ember Swallower monstrous, your opponent will probably be able to keep enough lands to still cast spells, but it's hard to see that as a disadvantage when they have four or so lands on turn seven and you have a 7/8 creature. And it's not like there's a bunch of sets in Standard and Modern that're based on multicolored decks and very specific color requirements in mana costs . . . oh, wait.

Constructed: 4/5
Casual: 3/5
Limited: 3/5
Multiplayer: 4/5


Paul

Welcome back readers todays card of the day is Ember Swallower a decent sized creature as a 4/5 for four mana is a decent sized body and the ability to set each player back by three lands and bumping it up to  a 7/8 creature. In standard this I don’t suspect will see much play there is better things to spend your 11 total mana on much more effective and powerful threats for decks running red. In modern and eternal formats the same concept applies to expensive and not enough payback from making it monsterous it could be possible to shut opponents out of mana by getting it out early and activating it but you could have a better game plan. In casual and multiplayer its symmetrical land destruction on a solid body and is an elemental it could see some play but could make you a focal target. In limited it’s a big body and combined with mana accelerates or mana creatures it can shut opponents down while you continue some mana production. Overall a card that could see niche constructed play but will mostly be relegated to draft and casual.
 
Constructed: 2.0
Casual: 2.5
Limited: 3.0
Multiplayer: 2.0

Michael "Maikeruu" Pierno

Today's card of the day is Ember Swallower which is a four mana Red 4/5 with Monstosity 3 for seven mana that also has each player sacrifice three lands.  Four mana for a 4/5 is strong for Red, though another effect to give it Haste is recommended and likely to be part of a build including this.  Provided your own deck has few or no cards with a higher casting cost than four this effect has little drawback for you and may slow an opponent down dramatically. Overall this is a decent card for Red, particularly in Multiplayer, and is likely to see at least some play in competitive settings.
 
For Limited the four mana 4/5 is playable, and Monstrosity to make it
7/8 is both attainable and a serious increase to survivability and the threat it generates.  The land sacrifice effect is hit or miss as you may need additional mana for other effects like Bestow and the opponent can have excess lands available.  The opposite can happen where you have lower cost cards, certainly possible with Red, and the opponent is either low on land or building up to a bomb.  If you have the mana advantage the play can win games and for that combined with the base efficiency of it makes for a solid first pick in Booster and easy inclusion for Sealed when running enough Red.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Skid Rambo

I’m going to try to keep reviews short and sweet from now on. Ember Swallower is another value creature for four mana. Being a 4/5 makes Ember Swallower good on offense and defense. The reason that Ember Swallower is a Rare is because of its monstrous ability. (5)RR can turn this hound into a 7/8 and force each player to sacrifice 3 lands. This ability is great if you can use it to your advantage. Now, YOU can be that guy running land destruction in Standard… …  Do it!
 
Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 2/5


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