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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Plasm Capture
Image from Wizards.com

 Plasm Capture
- Dragon's Maze

Reviewed May 21, 2013

Constructed: 4
Casual: 4
Limited: 3.5
Multiplayer: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


David Fanany

Player since 1995

Plasm Capture
I must have slipped into another quantum stream, like Lieutanant Worf in that sixth-season episode of Star Trek: The Next Generation. I'm reviewing a card that's basically Mana Drain - no, that's better than Mana Drain - and I don't remember hearing about Mark Rosewater being hit by a bus. Yeah, it costs twice as much (more if you count the specific mana requirements). But if you can't effectively (or literally) win the game the turn after countering something with this, you probably need a refresher course in Magic.

Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Plasm Capture which is a two Green and two Blue countermagic that counters target spell and adds that spell's converted mana cost in and combination of colors to your mana pool during your next pre-combat main phase. This is a little expensive and mana specific, keeping it to Blue/Green decks almost exclusively, but the added mana boost can be very beneficial to the right build. Unlike most countermagic this works well with almost any target and as a method to accelerate into late game cards in the midgame or X effects this is hard to beat in current formats.

In Limited the specifics of the mana cost leave it in Simic's hands only, which can enable the various repeatable effects on some of the guild's creatures. Otherwise it is a counter that has minimal loss of tempo and can bring an endgame threat out on the fifth turn. A reasonable first pick in Booster and well worth including in Simic for Sealed, but beyond Blue/Green it gets weakened dramatically as any additional colors make casting it very difficult.

Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Paul

Welcome back readers todays card of the day is Plasm Capture this card is an interesting take on Mana Drain and can provide an immense mana boost and color fixing as well. In standard decks looking to ramp into expensive spells should look to this as it provides an element of control for the deck and replicates one of the more powerful spells eve printed, I see this card appearing as fringe playable just needs a deck to take advantage of its insane power. In modern a four mana counterspell may be to slow but if you’re looking to dominate the long game and drop a powerful spell you could do worse than this. In legacy and vintage four mana is expensive but even a more expensive Mana Drain is still a mana drain making this card possibly have some applications in legacy, in vintage it’s an off color Mana Drain 5-8 if a deck wants or needs that. In casual and multiplayer this card is amazing a powerful spell that scales well into late game providing an amazing mana boost and a versatile counter for decks able to pay the mana cost. In limited it’s a ramp/counterspell and has a niche in decks looking to go big. Overall a powerful spell that needs a deck tailored to take advantage of its power.

Constructed: 3.5
Casual: 3.5
Limited: 2.0
Multiplayer: 3.0


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