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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Way of the Thief
Image from Wizards.com

 Way of the Thief
- Gatecrash

Reviewed March 28, 2013

Constructed: 2.50
Casual: 2.83
Limited: 3.67
Multiplayer: 2.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Way of the Thief

This is the first card I've seen all week that made me feel like I'd want to play it and include some Gates to "activate it". You might think that it'd be fitting to attach this to another gate-based creature, like an Armory Guard or a Gateway Shade, but that's falling into a trap-- an oubliette, I'd call it in this case. Play some Gates by all means, but remember-- this card isn't worth playing unless you've already dropped a Gate, and you should be playing it on a creature that has a means of protecting itself from removal-- hexproof, regeneration, indestructibility, or protection from [something] are all good candidates. Turning something like into a bigger, unblockable threat is a credible clock well worth having a few lands come into play tapped.

Constructed- 3.5
Casual- 4.5
Limited- 4.5
Multiplayer- 4


David Fanany

Player since 1995

Way of the Thief

It's true that if you want to give a creature +2/+2, there is no shortage of ways to do so; and it's also true that if you want to make a creature unblockable, there are almost as many ways to do that. However, you don't often get them in the same place, and if you're a two-color deck that wanted Gates anyway, this card naturally fits in pretty well. Way of the Thief is, unfortunately, a victim of context to a certain extent: Auras are at an all-time high in terms of both number and impact, and having parts of its effect be conditional can be an issue.

Constructed: 2/5
Casual: 2/5
Limited: 3/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno

Today's card of the day is Way of the Thief which is a four mana Blue aura that gives +2/+2 and if you control a Gate, Unblockable. This isn't a bad card if you are running four or more Gates as it can easily be splashed with just the single Blue and can offer some resistance to removal with the defensive boost.  Aside from that it suffers the two for one weakness of most auras and the requirement of a Gate for the primary benefit leaves it less flexible than Tricks of the Trade.  The toughness boost should only matter against burn or -X/-X effects as Unblockable is best used on a constant offensive, so outside of multicolor Gate decks this isn't likely to see much play.
 
In Limited this can be a major threat when attached to even a midrange creature by putting a very short clock on the game for your opponent. 
The toughness boost is a bit more relevant and Gates gain quite a bit of value when this is in your pool.  Early in a draft this is a middle of the pack choice without the lands to support it, but one quickly becomes an earlier pick when you have the other.  A strong card in the format and in general should always be included in Sealed if you have playable Gates for the possible win condition, particularly in Simic with the
+1/+1 counters.
 
Constructed: 2.0
Casual: 2.0
Limited: 3.5
Multiplayer: 2.0


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