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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Bioshift
Image from Wizards.com

 Bioshift
- Gatecrash

Reviewed March 19, 2013

Constructed: 2.20
Casual: 2.75
Limited: 3.00
Multiplayer: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Bioshift

Hybrid Week continues with a combat trick that persists long after combat. I'm not sold on this one, as it only works if you're using +1/+1 counters and have a decent number of counters on at least one creature. Most often, you can scavenge the counters from a doomed creature to place them on a creature that is no longer doomed.

The fact that you can move any number of creatures means that in certain blocking scenarios you'll be able to fix it so all your creatures still live. It's also a nice effect to have for Evolve decks, since they stop Evolving once they get as big as the base power/toughness of your biggest creature. You can also Bioshift your opponents' creatures, if he's using +1/+1 counters too, but that's too narrow an application for Bioshift to be worth even a sideboard slot in a deck that isn't reasonably dedicated to +1/+1 counters.

Commander decks starring Jenara or Speaker Zegana will like this card, but most 60-card decks just don't get enough punch out of this.

Constructed- 1.75
Casual- 3
Limited- 3
Multiplayer- 3.5


David Fanany

Player since 1995

Bioshift

Interesting note: this card's mechanic is a reference to Simic Guildmage, from way back in Dissension. Of course, it has a notably higher immediate impact and a surprise factor, but not re-usability (barring Archaeomancer and such). That makes neither it nor its ancestor automatically the better choice, but I kind of like how you can use Bioshift to turn a highly-Evolved attacking creature back to its original form and make it vulnerable to your defender or your Arrows of Justice. You can also use it to confuse people by attacking with the smaller of your two creatures, and drawing a more advantageous block for yourself. Those two points put Bioshift slightly ahead in my personal book, but I advise trying it out for yourself; I doubt you'll be disappointed.

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Paul

Welcome back readers todays card of the day is Bioshift an interesting take on another token transferring card Fate Transfer, Bioshift is a bit more limited as it needs to transfer +1/+1 counters and only to creatures with the same controller. In standard I don’t see this card seeing much play as it doesn’t provide a noticeable advantage to a certain deck type making it awkward card that doesn’t have a home. In other constructed formats I don’t see this card doing enough to warrant deck space and having much of an impact. In casual and multiplayer proliferate and token manipulation are a thing and this card provides a solid combat trick and rarely could be used to save you from a big attack of the opponents counter riddled creature. In limited it’s a solid simic combat trick that may see some main deck play but not the most exciting card. Overall a solid limited and casual card.
 
Constructed: 1.0
Casual: 2.0
Limited: 2.5
Multiplayer: 2.0

Michael "Maikeruu" Pierno

Magic The Gathering Card of The Day: Bioshift
 
Welcome back readers todays card of the day is Bioshift an interesting take on another token transferring card Fate Transfer, Bioshift is a bit more limited as it needs to transfer +1/+1 counters and only to creatures with the same controller. In standard I don’t see this card seeing much play as it doesn’t provide a noticeable advantage to a certain deck type making it awkward card that doesn’t have a home. In other constructed formats I don’t see this card doing enough to warrant deck space and having much of an impact. In casual and multiplayer proliferate and token manipulation are a thing and this card provides a solid combat trick and rarely could be used to save you from a big attack of the opponents counter riddled creature. In limited it’s a solid simic combat trick that may see some main deck play but not the most exciting card. Overall a solid limited and casual card.
 
Constructed: 1.0
Casual: 2.0
Limited: 2.5
Multiplayer: 2.0


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