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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Magmaquake
Image from Wizards.com

Magmaquake
- M13

Reviewed January 7, 2013

Constructed: 4
Casual: 3.5
Limited: 4.25
Multiplayer: 4.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


David Fanany

Player since 1995

Magmaquake

I'll be honest: I'm not entirely crazy about the recent tendency to mention the planeswalker card type by name on cards. If they're so powerful that they need specific answers that mention them by name, why don't other things deserve the same? We never got "counter target spell if it would counter one of your spells," or "destroy target creature if it was played on your opponent's first or second turn." I'm not sure what message, if any, is being sent by cards like Magmaquake; but you can't argue with its efficiency or its straightforward effectiveness. Given enough mana, almost anything you want dead will be dead. And I love instant-speed X spells - there's no more satisfying response to an end-of-turn Inspiration or Mysteries of the Deep.
 
Constructed: 4/5
Casual: 3/5
Limited: 4/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

Today's card of the day is Magmaquake which is an X and two Red mana instant that deals X damage to each creature without Flying and each Planeswalker.  This is similar to many Earthquake style effects with the modifications of having instant speed and not dealing damage to players, but being able to clear Planeswalkers instead.  This is a useful addition to Red's toolbag, particularly in Multiplayer, that due to not being a sorcery may see maindeck play even though is weakened in aggro builds by not having a direct damage aspect. Overall while the double Red in the cost and fairly specific applications keep it from being a mainstay, it still has value and will see some play.
 
In Limited this is an affordable and flexible source of removal that is an easy first pick in Booster and automatic inclusion in Sealed whenever Red can be played as more than a small splash.  The lack of direct damage keeps it from being a finisher and also allows it to be used when low on life and facing multiple creatures, which mostly balances it out.  An excellent topdeck and has few real drawbacks.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.5


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