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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Ravenous Demon /
Archdemon of Greed

Dark Ascension

Reviewed January 23, 2012

Constructed: 3.00
Casual: 3.25
Limited: 3.40
Multiplayer: 2.65

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Paul

Welcome back readers todays card of the day is an interesting twist on Lord of The Pit due to its transformed state, unflipped it’s an unremarkable 4/4 for five mana. In standard this is nothing to write home about as decks with humans generally are of the powerful variety so you don’t want to sacrifice or decks that rely on human numbers to overwhelm opponents currently there is no place in standard for a card like this as it also dies to Dismember. In extended, modern and eternal formats the same concept applies this card just is not the most constructed playable card sacrificing one human is bad enough but the constant effect pushes this into the virtually unplayable category. In casual and multiplayer this card is pretty flavorful and cards like Lord of The Pit style demons are more likely to see some play and a 9/9 flying creature is big enough to present a threat to opponents the only drawback sacrificing humans can be taken care of with a token engine allowing you to keep a fat demon on the board, but it may not be worth it with the huge amount of other big beefy creatures in multiplayer however. In limited its solid you need humans and big commitment to black but it’s a bomb a huge flyer and worth snagging and building around. Overall a card better suited to kitchen tables then the top tables at tournaments but still interesting and fun.
 
Constructed: 1.5
Casual: 2.5
Limited: 3.0
Multiplayer: 3.0


David Fanany

Player since 1995

Ravenous Demon
 
One of the first creatures I ever tried to build a deck around was Lord of the Pit, way back when the Fourth Edition had just been released. Since that day, I've always been a fan of high-risk, high-reward creatures. It seems there are somewhat fewer of those than there used to be, but Ravenous Demon is a worthy member of that tradition. His drawback is a little more specific and thus difficult to build around than his venerable ancestor's, but there are still plenty of interactions that make it worthwhile (did you ever notice that Ramosian Revivalist, and many of the Rebels from Time Spiral, are humans?). It's also worth keeping in mind that you can control when he starts up his "pay me or die" mode, and before you activate it, you still have a solid 4/4 creature who activates whatever demon-related interactions your deck may have (Rakdos the Defiler, Tomb of Urami, etc).
 
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5

John
Shultis
Phoenix
Gaming

       Welcome to a new week of card of the day reviews here at Pojo.com. To kick start this week we are looking at the Ravenous Demon/Archdemon of Greed. Ravenous Demon costs two black and three generic mana for a rare 4/4 creature demon. The Ravenous Demon says sacrifice a human to transform him, but only anytime you could activate a sorcery. Ravenous Demon then becomes the Archdemon of Greed. Archdemon of Greed is a 9/9 flying trample creature demon that says at the beginning of your upkeep, sacrifice a human, if you can’t, tap Archdemon of Greed and it deals nine damage to you.

       There have been plenty of remakes involving the original Lord of the Pit over the years, and this is just him when he was a sprout.  For five mana, you get a 4/4 that you can transform at the cost of a human. Now under normal circumstances, this may seem rough going. However, Dark Ascension is filled with cards that allow you to drop human tokens rapidly, including one that you just have to tap in order to get one. A green, black, and white deck could easily be built to exploit the sacrificing of the humans, and use the Parallel Lives from Innistrad to take full advantage of the token generation. You could even go so far as just run green and black mana, just using Avacyn’s Pilgrim for the white mana.

      The Ravenous Demon to me is a little under powered, and the fact that the Archdemon of Greed is just a bigger Lord of the Pit is just a little weird. I would have preferred to see something amazing, and instead just get a beefed older card. The damage can be easily handled though in older formats, using Circle of Protection. But even in newer Standard legal sets there is a nice way to dodge the only drawback to the card. Personal Sanctuary also prevents the damage that Archdemon of Greed would inflict upon you. And if running white is not exactly your thing, blue has access to Xenograft in Standard, which you could use to choose humans.

       A very decent card, nothing I am super hyped on, but I’m sure some people feel different. Just too much leg work to maintain for long if you do not build the deck around him.

     One nice thing about the Ravenous Demon/Archdemon of Greed is you get one for coming out to your local prerelease this weekend! Be sure to support your local prerelease this weekend, January 28th and 29th!

Limited: 4/5
Casual: 4/5
Constructed: 4/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno

Today's card of the day is Ravenous Demon which is a five mana Black 4/4 that requires a human to be sacrificed to transform into a 9/9 Flying with Trample.  The drawbacks are noticeable and can be manipulated by an opponent with removal which makes this a risky, albeit powerful, finisher for Black which is a fairly common theme.  There are not many humans to choose from in Black in the Standard format, but options open up as older sets are added in.  Overall a card that may have potential in a multicolor human deck or sacrifice theme, but requires quite a bit of support to be reliable.
 
For Limited the format includes a number of human cards and if enough are available a 9/9 with Flying and Trample should win any game.  The likelihood of having humans available when needed to maintain Archdemon of Greed is a bit low, though the removal needed by an opponent to disrupt it should be less likely to appear as well.  The risks outweigh the reward in transforming it as tapping and dealing nine damage are more likely without luck and it can cost a game faster than it can win one.  In Sealed the transformation should be avoided unless your pool contains a large number of humans, but it can be played as a five mana
4/4 and should be included in every Black deck.  For Booster it can be drafted first in the hopes of gaining a supply of sacrifices and if not can still be used as a 4/4.  The base form is large enough to be useful in either format, so the 9/9 should only be a factor when it is a sure thing.
 
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5


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