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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Hellrider
Image from Wizards.com

Hellrider
Dark Ascension

Reviewed February 24, 2012

Constructed: 3.85
Casual: 4.10
Limited: 4.10
Multiplayer: 3.85

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Hellrider

Anyone remember Rage Forger? That got nuts in a deck with enough +1/+1 counters, especially if some of your creatures had abilities triggering off of damage to players. Hellrider doesn't even need +1/+1 counters to work-- whenever you attack, each creature you swing with does an extra 1 damage automatically.

Okay, the attacking creature isn't the source of the damage. Which makes it harder to combo it with things like Cold-Eyed Selkie. But I can see throwing an Ophidian Eye on this thing and wreaking havoc. Or getting two in play and dealing double the damage before you even deal combat damage. I'd run these as the top of my curve in a red aggro deck. Especially since they're a 3/3 with haste for four mana-- usually you pay through the nose for haste, especially on a creature with an ability that triggers on attacking.

Constructed- 4.25
Casual- 4.5
Limited- 4
Multiplayer- 4.5

David Fanany

Player since 1995

Hellrider
 
This is exactly the kind of creature that a lot of decks, most notably the descendants of the old-school white-blue control decks, fear most. Hitting hard after Wrath of God, turning the goblins everyone thinks are silly into nearly unpreventable damage, winning combat with many of the early blockers new-style control decks have adopted - anywhere fast red decks are an option, Hellrider will be an option in them. A taste of hell - unless it's on your side!
 
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5

Paul

Welcome back readers todays card of the day is Hellrider an interesting aggressive red creature. A 3/3 Haste body is solid for four mana and the fact your opponents take damage every time you attack making this a very aggressive card. In standard this competes with cards such as Hero of Oxid Ridge for a card at the higher end of your mana curve and both are extremely aggressive, in a token dominated metagame the Hero takes the cake but both cards certainly are constructed and standard playable and I expect this card to see a fair amount of play. In extended and modern this card is just as powerful allowing you to drop a player from 20 to 0 in short order, there is stiffer competition in this format however making it not as powerful by comparison and its hitting high on the mana curve. In legacy and vintage this card is card pretty expensive mana cost wise and I don’t see it making much of an impact. In casual and multiplayer this is a nice aggressive creature that gets along with a mass of attackers such as goblins or token decks allowing you to drop player quite quickly and preserve an aggressive stance, whether an aggressive deck is the right choice for multiplayer formats is debatable. In limited it’s not a flying angel bomb but it is a solid card that will help you preserve an aggressive stance and force opponents to react to it, obviously good in decks running red and removal such as Brimstone Volley allows this to possibly beat through blockers and get at players. Overall a card with solid constructed credentials and casual playability.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

 
Today's card of the day is Hellrider which is a four mana Red 3/3 with Haste that deals one damage to the defending player whenever one of your creatures attacks.  A four mana 3/3 is decent enough for aggro-Red, but dealing damage before blocking is an excellent bonus that can make tokens or other swarm tactics far more effective.  It would take the right build, so whether Hellrider makes an impact on the tournament scene is unknown currently, though the potential is certainly there.
 
For Limited the Haste and effect make this a solid threat in the middle stages of the game and the damage ability can easily win the game in a stalemate situation.  The double Red isn't that bad of a drawback out of four mana and with no other real drawback it is a strong first pick in Booster and good start to a Sealed pool with enough Red to go alongside it.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

      Welcome to the Pojo.com card of the day section. We close out the week by taking a look at Hellrider from Dark Ascension. Hellrider is a rare red creature devil that costs two red mana and two generic mana for a 3/3. Hellrider has haste and says that whenever a creature you control attacks, Hellrider deals 1 damage to defending player.

      Hellrider is definitely one of my favorite cards for use outside of the Standard format. This guy combos so very well with a decent Vintage style Goblin deck that the Hellrider really should have been a Goblin, if only there were Goblins on Innistrad ;). But that doesn’t mean that this guy does not suit this kind of deck. And that is just the beginning. When combined in an Eldrazi deck, using a card like Raid Bombardment could cause some serious damage! That means that 5 tokens would be responsible for 10 damage! And we all know how easily it can be to make tokens!
 
Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 4/5


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