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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Underworld Connections
Image from Wizards.com

Underworld Connections
- Return to Ravnica

Reviewed December 13, 2012

Constructed: 3.87
Casual: 3.17
Limited: 3.87
Multiplayer: 2.87

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Underworld Connections

Anyone who still remembers Phyrexian Arena will fall all over themselves to get a playset of this.  That card pretty much made monoblack control possible. Will this card herald a return to those halcyon days? Considering how much better creatures have gotten since then, I'm thinking probably not. But it will be a pretty strong advantage. A lot of decks don't maindeck answers to enchantments or lands (though in these multicolor-heavy days, someone might try color denial as a strategy). The fact that this ties up a land when you use it doesn't really matter as long as you've mastered the art of doing things in your opponent's end step (and control players should know how to do that anyway). And the fact that you can choose not to use it means that unlike Phyrexian Arena, you don't have to worry about accidentally losing to it.

David Fanany

Player since 1995

Underworld Connections
 
So . . . it's basically Phyrexian Arena that in a sense costs one colorless mana to activate? That sounds pretty good to me, especially since you can save it to use when you don't have anything else to do with that extra one colorless mana, and it'll never kill you the way the Arena did (although, did anybody ever actually die because of their own Phyrexian Arena?). Paying life (or almost any resource) to draw cards is so powerful in Magic that they could have made you pay 3 life and this would still have been a viable card. It doesn't even matter that much that it's an Aura; land destruction in the sense that people used to use the phrase hasn't existed in the formats this is intended for since what feels like forever.
 
Constructed: 4/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Underworld Connections which is a three mana aura that allows you to tap the enchanted land to pay one life and draw a card.  The loss of one life and effective loss of one mana for each use is a small price to pay for an extra card each turn and this will be a popular card in mono-Black and even some half Black decks.
 
In Limited the double Black slows it down a little and reduces the splashability, but card advantage is always welcome and mana is often in abundance in the format.  The low amount of offensive life gain makes using it a bit riskier, though the advantages will more often outweigh that than not.  This is good enough to be a first pick in Booster even though other cards may be more direct it helps get those cards into your hand.  For Sealed if your deck is around half or more Black this is a solid addition that is a bargain with as few as two uses.
 
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5

John
Shultis
Phoenix
Gaming
    Welcome back to the card of the day section here at Pojo.com! The card for today is Underworld Connections from Return to Ravnica. Underworld Connections is a rare black enchantment aura that costs one generic mana and two black mana. Underworld Connections is an enchant land and says enchanted land has tap, pay one life: draw a card. 

     Card advantage is called that because, well, if you have access to more cards, you there in should have an advantage over your opponent(s). Black loves gaining you things, but at a price. While this kind of theory fell off the radar for a time, it is definitely resurfacing, mainly in the form or card draw through not only Underworld Connections, but in Griselbrand. 

    Paying one life and one mana (in essence since you must tap the land) in exchange for a card is not really all that bad when you think about it. Rakdos based decks try Miracling a Bonfire of the Damned on their opponents turn, or a Thunderous Wrath. And should one of those find it's mark, it was definitely worth it. And to balance out the life loss, what better than a Daggerdrome Imp with a Dark Favor? 
 
Limited: 4/5
Constructed: 4/5
Casual: 3/5
Multiplayer: 2/5

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