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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


Image from Wizards.com

Forbidden Alchemy
Innistrad

Reviewed November 15, 2011

Constructed: 3.50
Casual: 3.33
Limited: 3.00
Multiplayer: 3.17

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


David Fanany

Player since 1995

Forbidden Alchemy

Forbidden Alchemy's been compared to Mystical Teachings, mainly because of the mana costs and the card quality improvement (the pretty crazy good card quality improvement). Of course, this isn't quite as powerful in the abstract as its famous ancestor, but it should be good enough to make this Standard season's version of the blue-black deck that always seems to have whatever cards it needs at exactly the right time. You know the one I mean. I think it might even fit in somewhere in decks that theoretically have access to older cards from other versions of that aforementioned deck, even if not at the maximum number.

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

Paul

Welcome back readers continuing our theme of powerful standard cards today’s card of the day is Forbidden Alchemy. An interesting Impulse variant and powerful standard card. In standard decks such as Solar Flare it feeds the graveyard for reanimation targets as well as Snapcaster Mage targets and other cards with flashback making it a powerful card. It sees play in Solar Flare blue/black and combo decks can even use this powerful instant. The flashback cost is expensive but not unreasonable to see within a game it also allows you to hold up mana and just use it at the opponents end of turn. In extended and modern I forsee this card seeing quite a bit of play as well, it can help combo decks such as Pyromancers Ascension but spells into the graveyard to abuse the named enchantment and dig for combo pieces at the same time and having access to a flashback better Impulse is certainly powerful. In casual this is powerful digging and if you are running a blue and black reanimation deck this card is certainly powerful and fuels your graveyard for shenanigans. In multiplayer this card is kind of underwhelming unless you have a deck built to exploit your graveyard for maximum advantage this card seems underwhelming. In limited this card is fantastic it allows you to dig for your bombs but also allows you to fuel your graveyard for various effects. Overall a powerful powerful constructed card this is all around fantastic.
 
Constructed: 4.0
Casual: 3.5
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Forbidden Alchemy which is a major benefit to a Blue/Black reanimation theme as it both fills the graveyard and allows you to select one out of four cards to add to your hand.  Both aspects are great for the three mana cost and having only one Blue in the primary and one Black in the Flashback makes it easy to play in the multicolor deck.  The Flashback cost itself is a bit difficult to manage, but as an Instant this can be played at the end of an opponent's turn late in the game to search for a potential finisher.
 
For Limited this is a bit more of a gamble as a decent supply graveyard recursion is unlikely to be available and the most common use will be to get the best card possible from the four revealed.  The seven cost on the Flashback is not as much of an issue in the format, but having both Blue and Black mana in your build can be restrictive.  Even in that reduced capacity this is playable and should be used in Sealed and drafted in Booster after removal or bombs as a support method to more reliably play your biggest threats.
 
Constructed: 3.5
Casual: 3.5
Limited: 3.0
Multiplayer: 3.5


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