Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


Image from Wizards.com

Chandra, the Firebrand
M12

Reviewed July 6, 2011

Constructed: 4.25
Casual: 4.40
Limited: 4.67
Multiplayer: xx

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Chandra, the Firebrand
 
It's interesting to see how Chandra has branched out in her various appearances. Back in Lorwyn, she was all about the burn, but she's been dabbling in combo since her Zendikar incarnation's synergy with madness and flashback. As the Firebrand, she seems to have found a revelation about the unity of sorceries of any color. She still gives a huge boost to any red burn deck, and those may be her most common calling. But now she is quite possibly one of the scariest cards in M12. She's a one-woman combo - imagine her second ability with Time Warp. Imagine it with Tooth and Nail, Evangelize, or Shape Anew. Imagine it with Destructive Force, Green Sun's Zenith, or Spectral Procession. Imagine it with Hide/Seek, Early Harvest, or Parallel Evolution. Time to design some decks, guys.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Paul

Welcome back faithful readers today’s card of the day is the new form of Chandra and what a card it is. Four mana is the cut off point for the majority of planeswalkers Gideo Jura being the exception that proves the rule. In standard, extended, and eternal this card has to compete with the number one current red planeswalker Koth so how does it stack up in comparison?  Fairly well actually the +1 ability can take out any number of elves, Birds of Paradise and creatures such as Dark Confidant and Goblin Lackey. The ability to copy your spells is great Lighting Bolt for six damage is tasty and the final ability can be used to sweep the board and end games. I predict this card seeing play in standard whether it replaces Koth is to be seen but it will be competitive and it will see play. In extended it will see legitimate play as well and in eternal, perhaps although planeswalkers have to be really amazing to see any play. In casual and multiplayer it is great it comes down early and can copy game breaking spells and pick off utility creatures while threatening serious damage with its ultimate all planeswalkers see casual and multiplayer  play and this is no exception. In limited it is splashable due to the single red in the cost and its powerful obvious first pick. Overall a powerful version of Chandra that will see loads of play.
 
Constructed: 4.0
Casual: 4.5
Limited: 5.0
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Chandra, the Firebrand which is a four mana planeswalker with three loyalty.  The plus one of dealing one damage to a creature or player isn't overly impressive, but is fairly similar to creatures like Prodigal Pyromancer.  The minus two Reverberate is very nice in a burn deck and as it doesn't cost mana to activate on any turn after Chandra is played works very well with X cost spells like Fireball.  The minus six can really clear the board, even in multiplayer, and do a considerable bit of damage to an opponent as well.  Overall all three abilities support a burn theme and with the affordable casting cost of four this Chandra may see some play in competitive decks.
 
In Limited, like most planeswalkers, this is a first pick and should have almost every Red burn card available drafted as support.  She can destroy smaller creatures or finish off weakened ones after combat and make even minor spells into bigger threats while having the final ability as a concern for the opponent at any time.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

     Welcome to Pojo.com’s Card of the Day section. Let us look closer at Chandra the Firebrand from the upcoming M12. Chandra the Firebrand costs three generic and one red mana. She is of course a planeswalker. That means she has abilities with loyalty counters instead of power and toughness. She enters the battlefield with three loyalty counters. Her first ability adds one loyalty counter, and deals one damage to target creature or player. Her second ability is a minus two, and says that the next instant or sorcery spell you play this turn gets copied, and you may choose new targets for the copy. The third and final ability is a minus six, and says Chandra the Firebrand deals six damage to up to six target creatures and/or players.

     Chandra has always been one of my personal favorite planeswalkers, and this remake makes me love her even more. Her abilities are astounding, and work so fluidly with so many things. The potential that exists using Chandra is undeniable. Any of her abilities could be complete game changers. Even her first ability sets up bloodthirst so easily. I just wish that the powers that be at Wizards would have reprinted Chandra’s Spitfire, that would have been the perfect complement, instead of Chandra’s Outrage. However, they instead gave us the also impressive Chandra’s Phoenix.

     I think that her second and final abilities will definitely be the ones to watch out for, with her first ability being little more than small creature removal, set up for Bloodthirst, or even that just annoying ping damage.

    The second ability is just plain scary. The fact that you could copy a Lava Axe, dealing 10 damage for the same mana as 5. But the truly amazing thing is her final. The ability to deal a potential 36 damage (if you have six targets) is crazy. Not much can withstand six damage on turn six, when you could likely get the ability off. This massive amount of damage also greatly impacts multiplayer games, where you could have several players taking six damage. In vintage formats, something like a Furnace of Rath goes so nicely with Chandra the Firebrand. However, while it remains in standard I see that Quest for the Pure Flame will see a lot of play time with Chandra the Firebrand. Her ability to ping away at a player to get the quest counters on the Quest for Pure Flame, and then doubling the final abilities damage is ridiculous.

      I cannot wait to see how Chandra the Firebrand goes about matching wits with rival Jace, but I think that the release of M12 is going to be a lot of fun, and definitely change some of the landscape of Magic.
 
Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 5/5


Copyright© 1998-2011 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.