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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Chandra's Phoenix
Image from Wizards.com

Chandra's Curse
M12

Reviewed July 14, 2011

Constructed: 4.12
Casual: 4.67
Limited: 4.00
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Chandra's Phoenix

A 2/2 flyer with haste for three mana would be good with no further embellishment. People played Skyknight Legionnaire once upon a time. But Chandra's Phoenix is also a bottomless tank of never say die. A 2/2 with haste is unlikely to live long, even with flying, but any of Chandra's three incarnations can regrow it, as well as just about any burn spell in the book save Flame Slash. Red has always struggled to draw cards, but that doesn't mean it never gets card advantage, and when the Phoenix can eat kill spell after kill spell, provide fodder to neutralize discard and mill spells, and still keep coming back to swing for 2, you've got a winner.

Constructed- 4
Casual- 4.5
Limited- 4
Multiplayer- 4.5

David Fanany

Player since 1995

Chandra's Phoenix

There's so much to like about this card - the art that could be a textbook example of how to draw motion and heat, the opportunity for red to get actual card advantage and graveyard recursion, the fact that it works amazingly well with not one, not two, but all three planeswalker cards that depict Chandra. At this point, Kor Firewalker probably isn't going to be enough to hold back the metaphorical tide any more (assuming Dismember hasn't become the catch-all answer to it yet). I find it hard to imagine any way this card isn't going to be an instant hit in every form of play.

Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Chandra's Phoenix which is a three mana 2/2 with Flying, Haste, and returns to your hand from the graveyard whenever a Red instant, sorcery, or planeswalker you control deals damage to an opponent.  For three mana this is an absolute bargain and an excellent choice to include in any Red deck using a decent supply of burn, a Chandra, or both.  Even without those a three mana 2/2 with Flying and Haste is very aggressive and if your opponent is short on Flying they can spend quite a bit of removal dealing with this one creature. 
Overall this is something that can keep pressure on the opponent and works as card advantage, with burn as both support and a general deck design already this should be a frequent sight in decks for the foreseeable future.
 
In Limited this combines the big advantages of Flying, Haste, and possible card advantage with the only real drawback being the double Red in the casting cost.  Aside from the clear difficulty in splashing this or using effectively in a two color deck, the benefits more than make up for it.  A Sealed pool with Red as the primary color, particularly one with a few burn spells available, should always play this.  Any burn spells, in particular Chandra's Outrage or Fling which also work as removal, are even more valuable in a deck with the Phoenix.  Even with the low power and toughness this is a viable first pick in Booster as it can be a recurring, though it isn't quite as powerful as in the Constructed formats.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.0
Multiplayer: 4.5

John
Shultis
Phoenix
Gaming

     Welcome to another card of the day review here at Pojo.com. Today we are looking at Chandra’s Phoenix from M12. Chandra’s Phoenix is a red creature card that costs two red and one generic mana. Chandra’s Phoenix is a 2/2 flier with haste that says if damage would be dealt to an opponent by a red instant or sorcery, or by a red Planeswalker you control, return Chandra’s Phoenix from your graveyard to your hand.

     This card is a lot of fun, mainly since I love red. It combos very nicely with each Chandra there has been. And if used in the right style deck, this card can be very lethal. If ran with other Phoenix, the likely running buddy for this would be Door of Destinies, since they continuously pop back from the graveyard to the battlefield, than the counters just keep going higher, making your seemingly indestructible phoenixes weapons of mass destruction. Now combine your undying army with another card from M12, Warstorm Surge. This means each of your massive Phoenixes deals damage equal to its power to target creature or player.

     I definitely like the Chandra’s Phoenix more for Vintage play. In standard it is still a 2/2 flier with haste on turn three, that can either hold off attackers from your Planeswalker for awhile, or just try smashing your opponent in the face.
 
Limited: 4/5
Casual: 5/5
Constructed: 4/5
Multiplayer: 3/5


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