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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Grasp of Darkness
Image from Wizards.com

Grasp of Darkness
Scars of Mirrodin

Reviewed November 8, 2010

Constructed: 3.50
Casual: 3,33
Limited: 4.00
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Grasp of Darkness

It made me a little sad when I saw this card, because it occurred to me that they could've just reprinted Last Gasp from Ravnica block. People loved Last Gasp. Some people probably still have copies of it they'd've liked to dig out and put back into their Standard decks. When the Core Set model changed with M10, the powers that be told us that the expansion sets were going to have more reprints to compensate for there being fewer reprints in the core set. Why not reprint Last Gasp? Does it look too weak next to Lightning Bolt? Somehow I doubt it in an environment of indestructible creatures.

But that's off topic. A kill spell that gives -4/-4 for two black mana. I admit, it's more color intensive than Doom Blade, and it can't hit 5-toughness creatures like Doom Blade can. But the Blade can't go anywhere near black creatures. Grasp can, and if they have 5 or greater toughness, it can still be used as a combat trick to kill alongside blockers. And in a pinch, it can be used to lower a creature's power, in case you need to save a creature from combat (hopefully killing the opponent's in the process) or just prevent 4 points of damage. Of course, unless you're targeting a black creature, Doom Blade in the same scenario would be more useful by outright killing the creature.

Constructed- 2.25
Casual- 2.5
Limited- 3.5
Multiplayer- 2.25


David Fanany

Player since 1995

Grasp of Darkness

Even in a multiverse as wide and wonderful as ours, not everything is spectacular and wondrous. Every block has a Doom Blade variant, and it happens that Scars of Mirrodin's is one that makes you wonder why you should bother playing with cards like Darksteel Sentinel. Jokes aside, some cards are just efficient, good at what they do, and Grasp of Darkness is one of those. Whether you play it because it trumps River Boa or because you like the art, you won't be sorry.

Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Grasp of Darkness a two mana -4/-4 instant which is one of mono-Black's best removal options available currently.

Soundly replacing Urge to Feed or Nameless Inversion on the strictly destructive end by sacrificing the somewhat lesser used option of enhancing your own creatures. This effect gets around Indestructible or Regeneration, has a low cost, is not a sorcery, and aside from the double Black has no real drawback. A great card for the vampire crowd, but being decidedly in the Black may limit it slightly for Blue/Black control or other builds.

For Limited the double Black cost is a concern, but this is a fantastic removal card and a common that should not be skipped just because of that issue. If running an Infect or primarily Black deck and can get two or more Grasp of Darkness in your pool the deck should be in very solid shape. This can be a second or third pick in Booster and Black drafted as heavily as possible with an eye on what is coming around the table. For Sealed if the packs support favoring the color to the point where casting this reliably by the fourth turn is not an issue it may be the way to go. Normally a casting cost like this would be a bigger hindrance in the format, but being able to handle almost every creature in the set for two mana is well worth the delay in casting it when those creatures can cost twice as much to cast.

Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


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