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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Contagion Clasp
Image from Wizards.com

Contagion Clasp
Scars of Mirrodin

Reviewed November 24, 2010

Constructed: 3.00
Casual: 3.67
Limited: 3.90
Multiplayer: 3.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Contagion Clasp

This little trinket might take tons of mana to take out big creatures by itself, but it's not bad for a colorless kill spell, especially when you compare it to cards like Moonglove Extract, Rod of Ruin, or Heavy Arbalest. For two mana it can take out 1-toughness creatures now, and proliferate for you later if you need it to. Obviously best in a proliferate deck, where you'll likely have cheaper ways of proliferating that the Clasp, and more ways of benefitting from paying 4 and tapping this. And just using it to shrink a troublesome creature isn't a bad move either.

Constructed- 2.5
Casual- 3.5
Limited- 3.75
Multiplayer- 3.5

David Fanany

Player since 1995


Contagion Clasp
 
There have always been Magic decks that take a long time to win, by gaining advantage over their opponent incrementally. With the advent of Scars of Mirrodin, we see that there are ways to gain this advantage other than in card count. Contagion Clasp is an example - it seems to be one of the stronger proliferate cards, starting and propagating a tide of -1/-1 counters that many creature-based decks will struggle to keep up with. In infect-based decks, it becomes an uncounterable, repeatable, colorless source of "damage." Eat your heart out, Price of Progress.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Contagion Clasp which for two mana starts as a simple -1/-1 counter on a target creature and leaves an artifact in play.  This is a fairly mediocre removal or support with the option of Metalcraft support for the cost, but the second effect adds a decent middle to late game Proliferate option that is reliable.  A solid card for decks that want to use the Proliferate mechanic for Planeswalkers, Infect, or any of the various benefits it offers as it is harder to remove than a creature and comes with an early game playability.
 
For Limited this is a really useful source of the Proliferate effect that can support nearly any deck and should be played whenever possible.  Depending on the pack this can be drafted relatively early on and is an easy choice to run in a Sealed pool.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5


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