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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Kor Firewalker
Image from Wizards.com

Kor Firewalker
Worldwake

Reviewed March 9, 2010

Constructed: 3.13
Casual: 3.10
Limited: 2.95
Multiplayer: 3.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Kor Firewalker

A 2//2 Soldier for WW with pro:red is respectable, in an environment where we have Veteran Armorsmith and Veteran Swordsmith to work with him. The life gain ability means that he probably won't see play outside of sideboards, or possibly in red/white decks, but in both of those roles he's solid.

Constructed- 2.5
Casual- 2.75
Limited- 2.75
Multiplayer- 2.85


David Fanany

Player since 1995

Kor Firewalker

Warmth was the bane of red decks for years, putting severe restrictions on their ability to do much of anything at all. Kor Firewalker does what Warmth does, and blocks too. Superficially, you'd expect him to drive down the numbers of red decks in Standard constructed. On the other hand, considering how much damage Lightning Bolt, Comet Storm, and Blightning can do, maybe you wouldn't.

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

Paul

Magic The Gathering Card of the Day: Kor Firewalker
 
Welcome back readers today we have an interesting Kor creature from Worldwake, Kor Firewalker. Kor Firewalker has typical white weenie stats a 2/2 for 2, being able to have a creature gain protection from 1/5th of the magic spectrum is a powerful ability, mono red decks have been a notorious force in almost every format through the years and creatures with protection from red tend to see a fair amount of play, add to that the fact this card is Dragons Claw on a beater you have a powerful card, most likely sideboard material but that doesn’t make it any less impressive. In standard some powerful white decks are flourishing right now this card will see heavy play be it maindeck or be it sideboard. In extended and eternal there are some powerful red decks but with the resurgence of powerful combo decks most sideboard space will be dedicated to multipurpose answers which this is definitely not. In casual and multiplayer a solid body and if your playgroup plays a lot of red an auto include, otherwise having it in your deck is a good addition as there may be at least one player playing red. In limited it can’t be killed with most red removal and provides an extra life buffer against red if you’re in white pick it.

Constructed: 3.5
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Kor Firewalker which is a 2/2 Repentant Blacksmith with a built in Dragon's Claw for the same converted mana cost of either card.  Protection against Red is quite devastating as Red primarily deals in damage in some form and is not known for non-targeted effects that can deal with a card like this.  In addition one of the biggest annoyances for Red burn can be life gain, making Kor Firewalker among the last things they would want to see on the field.  If the opponent is not primarily playing Red this card is pretty much worthless compared to many other two mana White creatures available.  Strictly a sidedeck card unless combined with Painter's Servant, but an effective one.
 
In Constructed, Casual, and Multiplayer this should be relegated to the sideboard unless playing in an extremely Red dominated metagame.  Other color hosing cards may make more of a direct impact, but a creature like this can be easily swapped in and cause prolonged difficulties for any Red player.
 
For Limited the bigger issue is the double White mana cost making splashing it quite difficult.  Protection and life gain are both nice and while chances are high you will play against decks with Red they will generally be multicolor in this format reducing the impact of the Firewalker.  If playing primarily White this can be maindecked at least as a 2/2 for two, but otherwise leave it in the sideboard until needed badly enough.  For Booster drafting purposes this should probably be passed in favor of other more reliable options, but if playing Red it can be worthwhile to hate draft if nothing in the pack will directly benefit you.
 
Constructed: 3.5
Casual: 3.5
Limited: 3.0
Multiplayer: 3.5


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