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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Selective Memory
Image from Wizards.com

Selective Memory
Worldwake

Reviewed February 16, 2010

Constructed: 2.50
Casual: 3.25
Limited: 1.50
Multiplayer: 2.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Selective Memory

In theory it's good, but I just can't get myself to like this card. It ensured that you'll be drawing lands for a while, but what if your opponent then decides to play Path to Exile on that Ob Nixilis or Rampaging Baloths you were going to parlay into a victory via landfall. You can't draw any more now. Unless you've got a lot of landfall effects on the board already, this is a good way to risk shooting yourself in the foot.

Constructed- 2
Casual- 2.25
Limited- 1.5
Multiplayer- 2

David Fanany

Player since 1995

Selective Memory

For a card that prevents you from doing what everyone usually wants to - draw cool spells and creatures from your library - Selective Memory is surprisingly exciting. The sky is the limit for what you can do with this. Landfall creatures and quests? Every turn, man. Seismic Assault? Never been better. Stuff we'll be talking about tomorrow? Wow. Just, wow.

Constructed: 3/5
Casual: 4/5
Limited: 2/5
Multiplayer: 2/5

Paul

Magic The Gathering Card of The Day: Selective Memory

Welcome back readers today’s card of the day is another Johnny card from Worldwake, Selective Memory. For only four mana you get to search your library for as many nonland cards as you wish and exile them. Mana severance although having a cheaper cost saw play in certain combo decks and I predict Selective Memory will follow suit. Being able to control your top decks for the rest of the game is a tantalizing prospect until you realize it makes most of the cards in your library often times redundant land cards. With the arrival of the landfall mechanic insuring you are able to trigger landfall abilities turn after turn could be a powerful ability. In standard there are not too many decks that could properly utilize this card, the emergence of a combo deck is a certainty but how powerful it could become remains to be seen. In extended and eternal formats it may see play as some sort of combo activating card but generally if it cost four mana it needs to be able to significantly affect or end the game. In casual and multiplayer this card has a better chance to shine as the format is slower and allows for more creativity in deck designs. The potentency of this card is entirely based on the magic community and what decks it can create. In limited this card is not worth picking up almost ever there are better cards to choose from.

Constructed: 1.5
Casual: 3.0
Limited: 1.0
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Maikeruu

Today's card of the day is Selective Memory which is a four mana library filter that can remove whatever non-land cards that you don't want to have available for the rest of what should at that point hopefully be a short game. Clearly made to be combined with Treasure Hunt, but there is no shortage of other options to gain an advantage from this level of manipulation such as using Mirror of Fate to have an ideal library.

For Constructed, Casual, and Multiplayer the primary goal should be to tailor your next move into a game-winning play. Used ideally, often including having some control in hand, this can be a devastating move.
Alternatively this can be used to improve your odds at drawing a specific card when in a problem scenario. The issue with that kind of maneuver is that you shouldn't be planning to be in that situation and if that is your main use for the card it doesn't belong in the deck. If you are running a specific combination certainly consider adding this and Treasure Hunt, but try to avoid adding this to just any deck without some forethought and support cards.

An added note, but this can be a really interesting addition for Elder Dragon Highlander formats and may see additional play there to pare down the large decks for an advantage in probability.

With Limited the odds of getting to use this to win the game decreases as you would need to have this card in hand and the desired card still in the deck. It can certainly happen, but not as often as pre-built decks with multiple copies of cards available. This is not something I would ever use my first pick on in Booster unless the entire pack was worthless or I really wanted a rare. In Sealed unless needed to fill the last slot in a one or two color deck I would keep this in the sideboard. The main issue with playing this is how unlikely the scenario will be to gain a real advantage especially without dealing with the higher land concentration remaining in the library. While it can be combined with Treasure Hunt the odds are strongly against having both in hand, a card in library worth sacrificing all or most of your other spells, and your opponent not having some method of surviving the play.

Constructed: 3.5
Casual: 3.5
Limited: 1.5
Multiplayer: 3.5


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