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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

All Is Dust
Rise of the Eldrazi

Reviewed April 20, 2010

Constructed: 3.75
Casual: 4.13
Limited: 4.00
Multiplayer: 4.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

All is Dust

Okay, first of all, it's colorless. Meaning that every color can play it, including Green, who never gets global creature kill, and Black and Red, who never get enchantment kill, can play this and wipe the board of all creatures and enchantments with a color. Second, it says the permanents in question get sacrificed, not destroyed. Indestructibility and regeneration are no good against it. And third, it leaves colorless permanents alone. So lands are safe, artifacts are safe, and the big bad Eldrazi and their tiny Spawn are safe. Very useful in an Eldrazi deck as a one-sided board sweep, but then the Eldrazi's Annihilator mechanic makes them pretty decent board sweepers on their own. You don't even need Eldrazi in your deck for this to be good, all you need is a few artifacts, or even just a desire to kill your opponents' permanents with little regard for your own.

Constructed- 3.75
Casual- 4
Limited- 4
Multiplayer- 4.25


David Fanany

Player since 1995

All Is Dust
 
This card reminds me of the monocolored hybrid cards from Shadowmoor. They were also marketed as being able to go in any deck, but mostly didn't catch on outside their own color. But whether this was because it was a bad idea, or because the effects weren't needed in other decks, is not clear. Now that the effect in question is more like Akroma's Vengeance than a "mere" Lightning Bolt or Diabolic Tutor, I wouldn't be surprised to find that things are different.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Paul

Magic The Gathering Card of the day: All is Dust
 
Welcome back readers today’s card of the day brings back one of my favorite mechanics tribal. All is dust wipes most players’ boards clean for a mere seven mana more than a fair price considering the Eldrazi lands. In standard this card may see a bit of play as having an eye of ugin by itself makes it a reasonable five mana spell and the ability to get seven mana is becoming easier as formats slow down. In extended and eternal I doubt this card would make too large of an impact but with reduced casting cost or some way to cheat its cost I could see it getting play. In casual and multiplayer whoever plays this card instantly makes themselves a target, the upside to this is most players won’t have much around to deal with you, this card is perfectly suited to casual play despite the expensive price tag and mythic rarity. In limited without a lot of acceleration this card is poor but it seems Eldrazi have slowed the game down considerably and this card would definitely be drafted highly.

Constructed: 3.5
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is All is Dust which causes all players to sacrifice any colored permanents.  This is a massive Wrath of God styled effect that gets around indestructible, protection, and can leave all of your lands, artifacts, and Eldrazi untouched.  The sacrifice effect can be used in combination with other cards, such as It That Betrays, but can also be blocked entirely by Tajuru Preserver.  For true carnage play a Painter's Servant first and destroy everything in play.
 
For Limited this is likely to clear both sides of the battlefield, but when played correctly should grant a major advantage.  A first pick in Booster for both raw power and to prevent another from getting it, but playing it can be hit or miss as the biggest threats in the format are primarily colorless.  For Sealed being colorless means it can be played in any deck and the only direct drawback to running it is having it in hand too early or when already controlling the battlefield.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.0
Multiplayer: 4.5


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