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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Omnath, Locus of Mana
Image from Wizards.com

Omnath, Locus of Mana
Worldwake

Reviewed April 16, 2010

Constructed: 2.75
Casual: 3.67
Limited: 3.00
Multiplayer: 3.12

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Omnath, Locus of Mana

Now that mana burn no longer exists, this card is viable as a "mana holding tank", allowing you to have 10 mana or so stockpiled by turn six. As a big creature, I'm not convinced-- it has no trample or any other combat-relevant abilities, and its resilience to burn or combat damage is dependent on how much mana you're storing. Really I think of it as a slightly cheaper Upwelling, that can possibly attack if you've got nothing else to spend the mana on.

Constructed- 2.5
Casual- 3
Limited- 3
Multiplayer- 2

David Fanany

Player since 1995

Omnath, Locus of Mana

Think of it as Heartbeat of Spring on uppers. Power out Fireball, Ivy Elemental, and Wurmcalling. Mill seven people at once with New Frontiers. Oh, and have a creature larger than an Eldrazi to go with it. Insane, insane, insane - and fun.
 
Constructed: 2/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Omnath, Locus of Mana which is designed with the recent removal of mana burn in mind.  Here is a card that benefits from Green often having an excess of mana in the later stages of the game and gives the potential for a massive creature quite early in the game.  The lack of Trample or any evasion limits the usefulness offensively, but combined with other cards such as the upcoming Momentous Fall and Bear Umbra can make a major impact on any game.  The storage of mana can also be used for casting the Eldrazi cards or anything with Multikicker.  Definitely a card to watch out for in the future as it may start seeing more play.
 
In Limited this has a great deal of potential and once some mana is stored up can be very difficult for an opponent to remove.  Easily a first pick as a mythic rare, but needs support to be truly valuable. 
Look for cards with Multikicker, X costs, or payments that can be made multiple times to maximize options without limiting yourself when Omnath is not in play.  Just drafting purely high mana costs will leave the deck overburdened and should be avoided.  In Sealed there is no reason not to run this card and Green makes good acceleration and color fixing even if splashed into another deck.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Paul

Magic The Gathering Card of the day: Omnath, Locus of Mana
 
Welcome back readers today’s card of the day is a powerful legend from Worldwake. Starting off as a measly 1/1 for three mana for each green mana you pump into your mana pool. Not only does it allow you to save the mana to utilize later it also pumps this creature up +1/+1 for each mana you store this way. In standard this card has not seen a lot of play; it won’t likely see play in extended or eternal formats. In casual and multiplayer this card could make an interesting Elder Dragon Highlander general and in any deck that can produce insane amounts of mana. This card would be particularly suited to be a general as it is played cheaply and combined with fetching cards and other assorted things it can become scary. In limited this card is decent if you’re going mono green but no built in evasion is a downfall, it can serve as a powerful beatstick although it can tie up your mana. Overall an interesting card with more casual applications then constructed, so far that is.

Constructed: 2.5
Casual: 3.5
Limited: 2.0
Multiplayer: 3.5


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