Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Journey to Nowhere
Zendikar

Reviewed November 18, 2009

Constructed: 3.25
Casual: 3.25
Limited: 4.10
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Journey to Nowhere

It's an improvement over Pacifism, I'd say, since this thing also stops activated abilities. And makes any +1/+1 counters or Auras fall off when it exiles the target. Sure, your opponent could get the creature back, but that was true for Pacifism too. Heck, Pacifism still let the opponent sacrifice the creature to his Nantuko Husk. Journey to Nowhere just makes it GONE.

Constructed- 3.5
Casual- 3
Limited- 3.75
Multiplayer- 3

David Fanany

Player since 1995

Journey to Nowhere
 
The art may look like a "graveyard" piece from the Lorwyn-Shadowmoor era, but the ability is all about now. Being a turn faster than Oblivion Ring is great against cheap creatures, and I wouldn't even be surprised to see it in constructed at some point.
 
Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 2/5
Miguel Wednesday 11-18-09
 
Journey to Nowhere
 
Constructed: Creature only Oblivion Ring and one cheaper. Path to Exile is better for now.
 
Casual & Multiplayer: White and all of its creature enchaments. It is one of the annoying colors in multiplayer.
 
Limited: Load up on several of these the keep the board clear for the win. Have not tried it yet. It should work, I will have to try it out. There is not alot of enchantment removal in Zendikar limited. But if you get to much creature removal and not enough creatures than it makes it harder to win games.
 
Overall a okay card. Oblivion Ring's little brother.
 
Constructed: 3
Casual: 3
Multiplayer: 2
Limited: 4
 
Later
Miguel
Michael "Maikeruu" Pierno

Today's card of the day is Journey to Nowhere, the latest in a long line of White enchantments that remove a target from being a direct threat.
Most similar to Oblivion Ring as it removes from play with the cost of many other options this is a very powerful card that will see quite a bit of play in any format.

For Constructed, Casual, and Multiplayer this is a cheaper Oblivion Ring that only works on creatures. Extremely useful and one of the best choices for anti-creature in White as it doesn't just prevent attacking or blocking, but also will stop any other effects. True removal like Path to Exile is generally better, but this is very much playable and may be better in certain decks.

With Limited this is a very early pick in Booster as affordable removal with little in set to recover the targeted creature. In Sealed this belongs in every deck using even a little White mana. This is White's verion of a Terror/Doom Blade and should be drafted just as early.

Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


Copyright© 1998-2009 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.