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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Scapeshift
Morningtide


Reviewed April 11, 2008

Constructed: 2.80
Casual: 2.67
Limited: 2.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Scapeshift

It doesn't grant you any lands, but teh fact that it doesn't say "basic" is a great help. You can go get your Mutavaults and Treetop Villages! You can fix your mana for your 5-color elementals! Of course, four mana is a bit much for breaking even on land count, but then you do get to thin your deck a bit as well.

Constructed- 3
Casual- 2, unless someone finds a combo
Limited- 2

Miguel

Friday:
Scapeshift

Constructed: I have heard some hype about this card during the Pre Release, but so far nothing has really come up. It is set up for a green heavy deck with the 2 green in its mana cost. It can really thin you deck out in the mid and late game. It is a little over cost for setting up your mana base, there a better and cheaper cards to do that. Not very usuable.

Casual: It's just another card to sit in the binder. Some might use it but not around these parts.

Limited: Sealed deck, I probably will not use it except for the concept of thinning the deck out of lands or setting up your mana base if you are going more than 3 colors, but in Lorwyn sealed deck why would you? Draft; not a top pick, alot of better green commons and uncommons.

All it is a very expensive Crop Rotation. I think if it was an instant it would have been a whole lot better.
Let me know if it does better than what I rate it.

Constructed: 2
Casual: 2
Limited: 2

David Fanany

Player since 1995

Scapeshift

The non-domain version of Gaea's Balance, and arguably even better. You can sacrifice all the lands you used to play Scapeshift to get four Cloudposts; or an Urza's Mine, a Tower, a Power Plant, and Vesuva; or two Mutavaults and two Treetop Villages; or the Tabernacle at Pendrell Vale, Karakas, Maze of Ith, and Rishadan Port; or indeed any other game-winning combination you like. Notice that unlike some recent cards that scream "Combo!" or "Johnny-bait!", this card actually makes good combos. Take advantage of it while it lasts.

Constructed: 3/5
Casual: 5/5
Limited: 3/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Scapeshift|

This is a card I love due to it's Jonnyness (is that a word?). Anyway, many have talked about the combo with cloudpost and vesuva and this. Just be sure to have a cloudpost out when this resolves as vesuva can only copy what is in play when it comes into play. For me, I have been trying to revisit this card in the old 42 land deck. I think this may allow it to have greater flexibility and make a comeback. Time will tell. This card is narrow, but in the right deck, powerful. Not a bad color fixer in limited.

Constructed: 2 in most 4.5 in some
Casual: 2
Limited: 3
PsychoAnime

#1 Magic Noob in Canada since 2002
Scapeshift

This card seems to have a lot of potential with Cloudposts, and even the Urza lands, but if it actually got them out better than other existing methods, then it would have already done so by now. It hasn't, so it is just outclassed by other cards. It's not that bad though, and it has potential as there could easily be some card that's released that makes this very good, and the other cards that outclass this are not available in the format.

In limited, I don't see much use for this. If you could play this, then you're likely not mana screwed or colour screwed. At best it thins out the deck, which itself could be a problem with Jace Beleran in the format.

Constructed: 2/5
Casual: 2.5/5
Limited: 1/5

DeQuan
Watson

* Game Store Owner
Friday - Scapeshift

Everything about this card makes me want to give it a high rating. It seems extremely powerful. It almost seems like a card I want to include even one-of in any deck that can cast it. Why not clear out your lands and draw more goods? As it stands though, no one seems to be taking advantage of it. Maybe WotC managed ot make a card with all the makings of a powerful tool, yet it is completely balanced in every way.

Constructed: 3
Casual: 2
Limited: 3

Swordmaster13
Friday's card is Scapeshift. This card allows you to sacrifice as many lands as you want to play lands of the same amount from your deck. You will probably be running heavy to medium amounts of green thanks to the casting cost, but Scapeshift can be great in the right deck, fetching any land of your choice. It could also be a way around Countryside Crusher as well, allowing you to sac your lands to make him bigger and get more.

Limited: 2/5
Constructed: 3/5


Jeff Zandi

 7 Time Pro Tour Veteran

Player since 1994

Level II DCI Judge

Member of the Texas Guildmages

Scapeshift
 

I was sure this was going to be a good card when I first saw it, but now I’m not so sure. In theory, Scapeshift should be an elegant way to essentially swap the lands you have in play for other lands in your deck. But in limited, you just never want to waste a turn playing this card. In constructed, Scapeshift has not yet become a big hit, but I can see it in Extended decks that want to get a set of Urza’s lands into play, or Cloudposts, or even to simply get all five basic land types into play. It’s pretty impressive that his card can search out non-basic lands from your deck directly into play.

CONSTRUCTED: 3.5

CASUAL:              3.5

LIMITED:              2.0

v0rac10u5

Scapeshift

Scapeshift has some fun interactions with several cards. In Standard, it gets your Countryside Crushers big in a hurry. In Extended, it can get your Vinelasher Kudzu from a 1/1 to a 9/9 in one turn (sacrifice four lands to get four Flagstones of Trokair [+4/+4], they kick and you get four Ravinica lands [+4/+4]). In limited, I don’t know why you would want to play this card.

ˇ         Constructed: 4

ˇ         Casual: 3

ˇ         Limited: 1

Miguel
Silva
Friday:
Scapeshift
 
Constructed: I have heard some hype about this card during the Pre Release, but so far nothing has really come up. It is set up for a green heavy deck with the 2 green in its mana cost. It can really thin you deck out in the mid and late game. It is a little over cost for setting up your mana base, there a better and cheaper cards to do that. Not very usuable.
 
Casual: It's just another card to sit in the binder. Some might use it but not around these parts.
 
Limited: Sealed deck, I probably will not use it except for the concept of thinning the deck out of lands or setting up your mana base if you are going more than 3 colors, but in Lorwyn sealed deck why would you? Draft; not a top pick, alot of better green commons and uncommons.
 
All it is a very expensive Crop Rotation. I think if it was an instant it would have been a whole lot better.
Let me know if it does better than what I rate it.
 
Constructed: 2
Casual: 2
Limited: 2

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