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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Temporal Extortion
Planar Chaos


Reviewed February 16, 2007

Constructed: 2.6
Casual: 3.36
Limited: 2.36

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Temporal Extortion

I don't like this card. It's four black mana to play. This is already is going to be mildly difficult to cast. On top of that you aren't even sure it's going to go off when you use it. And if it's late game, there are a ton of times when your opponent is going to simply lose the life. If there were some way to sneak this into a combo deck, or a deck full of cheap spells, it might be useful. It definitely will have trouble fitting into the traditional builds of control that the other "extra turn" cards did for blue.

Constructed: 2
Casual: 3
Limited: 2
 

BMoor

Temporal Extortion

Taking an extra turn is very good- it can help you capitalize on a favorable board position or give you an extra draw and untap phase to try and turn a bad one around. Making your opponent lose half their life is also good, for obvious reasons. Letting your opponent choose one of those options can be tricky, but it does give you a shot at finding out how much he or she values his or her life points. The cost of BBBB can be tricky in Limited, or in a Constructed format built on million-dollar multicolor mana bases, but in MBC you're golden.

Constructed- 3.5
Casual- 4.8
Limited- 3
 


Jordan Kronick

Temporal Extortion - Punisher cards are often examined by the unknowing who see a huge effect for a small mana cost and think it's great. Sometimes they're right, sometimes very wrong. Temporal Extortion - and to a certain degree, all time walk effects - have a very splashy effect which is hard to gauge. Time Walking is only as good as your board position. Sometimes it might as well be an Obsessive Search. When you don't really need an extra turn, this will get you one. And when that's all that will save you, prepare to have an opponent lose some life. This is worse than Browbeat by a mile.

Constructed Rating - 2.0
Casual Rating - 3.0
Limited Rating - 2.3
 

KC MetroGnome

Temporal Extortion

I like the concept of this card quite a bit. It has a couple of problems. Early in the game, say turn 2-5 (assuming a format with dark ritual) you paid 4 mana for an extra land drop, or perhaps something slightly better. But nothing really flashy, at any rate. If it found its way into a really scary deck, then your opponent pays the 9 or 10 life to stop you. In the late game, when your opponent is at 8-10 life and a second turn would likely win the game for you, they are just going to pay the 4 or 5 life. Wouldn't you rather have a Drain Life effect? I think I would. But, the card is still a well designed card, in my opinion.

Constructed - 2 (with the potential for brokenness, particularly in old formats)
Casual - 3 (someone's going to pay that life in a group game, but it will be worth it to see everyone else's reaction)
Limited - 2
 

Aethereal

Temporal Extortion

We close out the week with an actually decent constructed card. I'm waiting for a MBA deck to pop up using this (might have to wait until Ravnica rotates, though), because unless they hit it with a counterspell, either effect is good for you. Half their life means they die quicker, and an extra turn means they die quicker. MBA has a lot of potential with this and the reprinting of Bad Moon. I'd hang onto these if you get any.

In casual, if you're playing a black deck, this might be a worthwhile include. Time Walking is never bad.

In limited, it's tough to justify this. It costs BBBB, which you'll never get by turn 4 unless you're almost mono-black, and later on they might be so low on life that paying half won't hurt them. Of course, almost mono-black can be done in TS/TS/PC, so if you're on that road you might as well take it.

Constructed - 3.5
Casual - 3
Limited - 2.5
 
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