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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Wall of Roots
Mirage


Reviewed September 06, 2007

Constructed: 3.75
Casual: 3.60
Limited: 3.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Wall of Roots

On turn two, you get a creature that most aggro decks have a hard time punching through. You also get a Llanowar Elves ability, except that you can use it on your turn, then use it on your opponent's next turn and still block with it. Granted, every activation puts it further within burn range, but by that time the extra mana should have gotten you something powerful enough to compensate.

Constructed- 3.5
Casual- 3.5
Limited- 4

Aethereal

Thursday - Wall of Roots

What is this, awesome constructed cards week? This guy is a good mana accelerator that serves as a blocker in the meanwhile, but OmniChord and similar decks are where he truly shines, as he essentially provides 2 mana for the Chord of Calling (one from using his ability and one from tapping him for convoke). That's his main advantage these days over cards like Llanowar; if you're not playing OmniChord or something like it I would probably play Llanowar over this, although it's highly dependent on the deck. The same goes for casual.

In limited, he's a mana accelerator and serves as a wall. Not a first pick, but a solid option.

Constructed - 3.5
Casual - 3.5
Limited - 3


David N

Thursday - Wall of Roots
This is my favorite mana accelerator in the game.  Basically it slows down aggro decks and gives u a mana boost each turn, including your opponent's turn.  This is often forgotten by your opponents and u can pull off nice tricks when your opponent thinks you are tapped out.  Even though it dies after 5 uses by that time you should have your mana situation fixed.  The best thing about this thing is that the turn it drops it can be used.

Constructed: 4
Casual: 4
Limited: 5

David Fanany

Player since 1995

Wall of Roots

This has been a staple in Chord of Calling decks because it provides two of the three green mana in the Chord's mana cost while still being costed appropriately for a three-color deck. Walls are rarely even solid performers, much less spectacular, but I think Wall of Roots can be both in the right situation. Five toughness is a huge barrier for aggro decks, and the mana acceleration it provides can be devastating (control decks hate the third-turn Giant Solifuge). It's also one of the best walls in the game for multiplayer play. In limited, you probably want a creature that can attack, but there's nothing inherently wrong with Wall of Roots. It's not a first-pick-worthy timeshifted card, but acceleration is acceleration (and early Spectral Forces are early Spectral Forces) in any format.

Constructed: 4/5
Casual: 4/5
Limited: 2/5

Arcane
Wall of Roots

Constructed: There are so many early aggro decks where this card just shuts them down for a few turns unable to attack with their creatures until they have soething else to remove it, while at the same time offering a slight mana boost to green decks all over. Hard not to appreciate the simplicity of a wall that makes mana giving you something extra no matter what stage of the game you might find yourself in. The high defense also means that it won’t be picked off as easily as a Birds of Paradise or Llanowar elf for the first few uses.

Casual/Multi: Earl Defense is nice even if it can’t stay around and help fix mana problems all the time, and will definitely signal to other players at the table: look elsewhere. That benefit only lasts for a few turns though, as the nature of a multiplayer game will probably cause it the Wall to hit the bin with one of many wrath spells or go longer than the 5 mana this card will provide.

Limited: Mana accel plus a large body is a great way of stopping up the early game and save a few points of life. Alongside enough other acceleration it allows you to play with a bit larger creatures than your opponent might be playing. Loses some points for not actually being able to win you the game on its own, thus making it a terrible top deck when you need a creature to race your opponent with.

Constructed: 3.5
Casual: 2.5
Limited: 3
Necro
nomikron

MTG Rules Advisor
Wall of Roots:

This card has some niche uses. I don't recommend it for every single green deck, but, there are some decks out there that get very good use out of this card. It is good in extended for Tooth and Nail decks, and good in standard for "Project X", and in combo decks in general (if they run green).

Constructed: 4/5
Casual: 3.5/5
Limited: 2/5
PsychoAnime

#1 Magic Noob in Canada since 2002
Wall of Roots (1G)
0/5

Defender
Put a -0/-1 counter on Wall of Roots: Add to your mana pool. Play
this ability only once each turn.

A 0/5 body is a nice to slow down the life drain. You also get up to
5 mana, usually 2 or 3 so it pays back mana wise. Nice, simple and good.
Bird of Paradise is still better for mana though.

In casual, it gives you time and mana to do whatever you're trying to do.

It's not as good in limited but will bait a piece of removal or give
you time to play big creatures while protecting life at the same time.

Constructed: 3.5/5
Casual: 3/5
Limited: 3/5
 

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