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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Seht's Tiger
Future Sight


Reviewed May 8, 2007

Constructed: 2.67
Casual: 3.17
Limited: 3.42

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Jeff Zandi

 5 Time Pro Tour
 Veteran

Level II DCI Judge

Seht’s Tiger

This rare is entirely playable in limited but he may be a little too expensive for what he does to see much constructed play. In either case, what Seht’s Tiger mostly has to offer is a 3/3 creature for four mana that arrives in play at the speed of an instant. The reason to play Seht’s Tiger is not primarily for his ability to give you protection from a color. This ability will come in handy once in a great while, but believe me, holding back this Tiger in your hand and keeping four mana open JUST IN CASE your opponent decides to target you with a dangerous spell is probably not prudent. Most of the time, what you want to do is surprise your opponent’s attacking 2/2 creature with a 3/3 blocker that appears out of nowhere. Now that I’ve thought about it a little more, I can imagine a couple of Seht’s Tiger coming out of a white deck’s sideboard to prevent some targeted spell that the white deck has no other defense for. Still, the main thing you get when you grab THIS tiger by the tail is a 3/3 Cat with a mouthful of teeth and a great combat trick, if the special ability ends up helping you, that is simply a bonus.

CONSTRUCTED: 3.0
CASUAL: 3.0
LIMITED: 3.5

BMoor

Seht's Tiger

Greatly reminiscent of Plaxmanta, a card I get a good bit of use out of in my Simic deck. This guy is even better bcause he protects you and not your creatures. He can be played in response to any spell that targets you, meaning that you can now stop burn spells, discard spells, Edicts, and most milling effects for a turn. And you get a 3/3 for your trouble. It also prevents all damage to you for a turn, which means this is also a sort of one-sided Holy Day that still lets you block anything you can kill and let through whatever you can't with impunity. You even get a 3/3 to do some blocking for you. The one problem is, it costs 2WW. Most decks don't play anything for 2WW except Wrath of God, and even fewer decks want to leave it open for a trick. In Limited it can be a savage tempo-breaker, but anywhere else it's probably just a King Cheetah with a little something extra.

Constructed- 2.5
Casual- 3.5
Limited- 3.5

Aethereal

Tuesday - Seht's Tiger

On its own, a 3/3 with Flash for 4 is not that bad a deal, but this guy has a built-in Ivory Mask-like effect when he hits play. I like him quite a bit, but I don't know where he'll fit. He's sort of a control card but that deck doesn't need him, and sort of an aggro card but he's too slow for that role. He'll get play in my casual decks though, that's for sure.

In limited, not a top pick but better than yesterday's card. The protection can come in handy on occasion.

Constructed - 2.5
Casual - 3
Limited - 3
David Fanany Seht's Tiger

Continuing this week's theme of "weird stuff you've never seen before Future Sight was released," we have one of only a couple of ways in Standard to protect yourself from a hellbent Demonfire. That's good, but that's also about all it can do. Sure, it acts as a Holy Day effect if lots of the creatures attacking you share a color, and it acts as a counterspell against burn, but in constructed play four mana is a little expensive for either of those effects. The Tiger's not bad in limited because it acts as a surprise blocker (a 3/3 blocker, no less!) and also temporarily annuls an attacker or two. I'd certainly run it.

Constructed: 1/5
Casual: 2/5
Limited: 3/5

Arcane
Reviews by Arcane

Seht’s Tiger

Constructed: The surprise factor of preventing a combo player from going off is always nice, or stopping a big swing from an aggro player. A lot of players will probably see themselves using this to stop a big Dragonstorm or lethal tendrils from a TEPS player. And to be honest it might work some of the time, but it’s not going to work all of the time. It doesn’t have split second which means it can still be countered or responded to while its still on the stack, which hurts some of its power. It does have the benefit of being a beater to deal damage to the opponent with, but its protection is one time only. I’d generally prefer to use something solid and more dependable like an ivory mask to protect me.

Casual/Multi: Now the flash protection is going to be a lot more useful than an ivory mask in a casual setting letting you generate field presence and costing your opponent their big spell they were hoping to take you out of the game with, or costing them dearly when they swing all out hoping to eliminate you with an alpha strike. I often find that you gain the most advantage not from hiding behind walls in multiplayer games but from having a trump up your sleeve, and a surprise that you can pull out that costs your opponent position, which is what this cat can generate/

Limited: A solid 3/3 with flash and a built in protection ability for you? That spells bomb in Limited formats. I have single handedly seen this turn a game from the opponents favor to the defenders as the cat came out in response to a big swing, blocking a weaker creature and soaking up the damage that the unblocked attackers would deal, and then joining in to swing back and defeat the opponent. There’s not much else that could make this creature any better for limited without sounding nitpicky. A good a reason as any to go white.

Constructed: 3.5
Casual: 4
Limited: 4.5
PsychoAnime Review by PsychoAnime

A 3/3 with flash for 4 mana is ok at best, so let's look at its ability.

You gaining protection means no damage. So this is a super-Holy Day. That's
pretty good as it can stop Dragonstorm (if they didn't Gigadrowse you) or a
rather large burn spell, especially Demonfire.

Second, gaining protection means you can be enchanted. That's pretty useless.

Third, you can be targeted. That's decently useful as a significant number of
cards require a player as a target such as discard.

So this card does have its uses but I don't think its useful enough to maindeck.
Sidedecking this against combo is probably its best use.

Constructed: 3.5/5
Casual: 3.5/5
Limited: 3/5, it's flash on a 3/3!

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