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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Graveborn Muse
10th Edition


Reviewed June 27, 2007

Constructed: 3.40
Casual: 3.30
Limited: 3.30

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Graveborn Muse - Wednesday

Thisi s a fun and interesting card. With a little lifegain, this card can be a card drawing monster. It can really put your opponents on notice and help you keep the pressure on. Also, don't forget that the card itself is a Zombie, so you will also get at least once card a turn if you want it. It could potentially be a replacement for Dark Confidant or Phyrexian Arena in some decks.

Constructed: 3
Casual: 3
Limited: 3.5

BMoor

Graveborn Muse

A lot of people think you're supposed to put this in a Zombie deck. No, you're not. That's too much life lost too quickly to make all those cards matter, unless you intend to sacrifice her after one turn and use her like a Promise of Power with Suspend 1 or something. Her real use is as a Phyrexian Arena on a 3/3 body, giving her less risk than Dark Confidant and more combat relevance. As long as she's the only Zombie in your deck, she's a powerhouse. Each additional Zombie increases the risk, however.

Constructed- 3.5
Casual- 2.5
Limited- 4

David Fanany

Player since 1995

Graveborn Muse

As a replacement for Phyrexian Arena, Graveborn Muse is pretty bad (especially since Phyrexian Arena decks also like to play Damnation). As a part of a mid-range creature strategy, though, Graveborn Muse is all right.
Like with Dark Confidant, the fact that you get a creature and an extra card draw for no extra mana cost is attractive, and the Muse is easy to get rid of when you're low on life. Of course, Dark Confidant is so good because it's so cheap (did you ever notice that white and green are supposed to be the best at creatures, but the best creatures around right now are blue and black?), and Graveborn Muse costs fully twice as much. I think the Muse will be played somewhere, but probably not quite as ubiquitously as either the Confidant or the Arena.

In limited, the Muse is clearly better than a Hill Giant. The extra cards can be critical, and as an attacker or blocker it's non-trivial and more.

Constructed: 3/5
Casual: 3/5
Limited: 3/5

Arcane
Graveborn Muse

I’m back from Grand Prix Montréal! It was my very first foray into the Pro Tour ranking 339 out of 739. I’m not terribly happy with that result but the deck I was running was untested and I didn’t have as much time to play with it before hand as I would have liked. (I liked the modifications I made to it before playing in the PT – Valencia Qualifier the next day). But an experience is good experience and I did get to spend most of Sunday hanging out, joking and chatting with the judges and Pro players like Paul Cheon, Guillaume Wafo-Tapa at the feature match tables and the top 8.

Constructed: There are some really good zombies running around in Standard right now (Bridge from Below, Undead Warchief, Lord of the Undead, Withered Wretch) with the potential to be turned into a powerhouse of a deck archetype again. And if the rumors are true and Lorwyn is going to have a tribal sub-theme then I’m sure we are going to see even more zombie powered cards coming out. Has the potential to draw you lots of cards, but just remember that when you overextend you leave yourself open to mass removal effects.

Casual/Multi: Black is the color of the good life gain cards, with cards like corrupt, consume spirit and Tendrils of corruption making it pretty easy to recover from the hits to your life you’ll take while drawing double to trible the number of cards your opponents are drawing. Can’t get rid of the cards fast enough? Why not use cards like Soul Spike or Contagion to pitch cards for free spells. The only problem is going to be not only getting a bunch of zombies out to make the effect really strong but to make sure you don’t get killed by the other players. There’s just something about mass card draw and armies of creatures that some players don’t take too kindly to, so unless you only want to draw a card or two (for which Phyrexian arena is better for) the Muse might not be the best choice.

Limited: Now thanks to the spoilers that have gone up for 10th there’s about 11 zombies at common and uncommon in the newest incarnation of the core set, meaning that zombies are very easy to scoop up to make this card that much better. On the other side of things, it’s a 3/3 for four mana that draws you at least a card for a life, which makes it a huge boost to any deck.

Constructed: 3
Casual: 3.5
Limited: 3.5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Graveborn Muse

A card that has it's place in a zombie deck for sure. However, outside of that narrow play area, it is nothing. I really don't like it when they make cards this narrow.

Constructed: 4 (in a zombie deck), 2 in any other
Casual: same as above
Limited: 2
PsychoAnime

#1 Magic Noob in Canada since 2002
With Phyrexian Arena gone in 10th addition, this is the next best thing. A 3/3 body for 4 mana is really easy to kill, but black can easily empty out a hand via its discard, leaving this safe to net you advantage every turn, and that's pretty much game.

It still dies to a lot of stuff though so it won't be as good as Phyrexian Arena, and having 2 of these out at the same time can easily backfire, and if your opponent has Zombies out too, like their own copy of this, you'll be dead really quick.

In casual, this has an awesome picture and a good ability. It does suck though if your opponent happens to be playing tribal Zombie.

In limited, the advantage you get from this pretty much seals the game.

Constructed: 4/5
Casual: 3.5/5
Limited: 3.5/5

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