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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Moat
Legends


Reviewed August 27, 2007

Constructed: 2.67
Casual: 3.18
Limited: 3.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Moat

This one's a real tear in the eye for red decks everywhere. Granted, green likes to attack more and has fewer flyers, but green can kill enchantments. Red can't. Unless the red deck has a lot of burn spells or a Dragon, it basically just lost.
Of course, Moat slows down everyone, but green and white can kill it, and blue has good flyers (and counterspells). Black can't kill it, but a black flyer isn't as rare. Essentially, it's practically CoP: Red.

Constructed- 3
Casual- 2
Limited- Legends limited? I wasn't around back then.

Aethereal

Monday - Moat

A classic card used to stop your opponent from aggro-ing you to death. It hasn't been reprinted since it first appeared in Legends and for good reason: it's incredibly cheap for the effect you get. There's a reason why the later versions of this, like Teferi's Moat and the new Magus of the Moat either cost more or are easier to deal with. It doesn't really have much of a place in Constructed right now, because it's only legal in two formats, and it's not that useful in either one right now.

If you ever get to play Legends limited, you take this if you have a bunch of fliers.

Constructed - 2.5
Casual - 4
Limited - 3

David Fanany

Player since 1995

Moat

An early example of what Mark Rosewater has taken to calling "top-down design," Moat is one of those cards where you really have to play against it to appreciate it. It's kind of like Wrath of God. Against your entire deck. That doesn't go away. Of course, the disadvantage is that it doesn't go away - a well-timed Kami of Ancient Law leaves you open to a massive attack. It's still an incredible card, though. I don't think it's a coincidence that Sligh wasn't a popular tournament deck until Moat wasn't around any more.

I was almost tempted to give this a low rating for casual play because it shuts off whole decks, but I don't believe that the point of casual play is bad decks or bad cards. It's about whatever's fun, and what's more fun than pretending to sit in your gleaming white castle and watch the barbarian hordes swarming at the edge of the moat, waving their unwashed fists in frustration?

In limited play, I guess you'd have to be careful since there are oddly few creatures with flying in Legends. But Azure Drake goes well with this, as does Gabriel Angelfire, Pixie Queen, Thunder Spirit, and Gravity Sphere (those are rare, though). Also, you know where to draft Legends? And didn't invite me?

Constructed: 4/5
Casual: 4/5
Limited: 3/5

Arcane
Moat

Welcome to Round-Table week on Pojo. All the COTDs this week are based on the interviews at the GenCon round table discussion last weekend (they can be found here: http://www.wizards.com/default.asp?x=mtgcom/daily/bd294 ). Enjoy!

Constructed: Legends is a long way out of the constructed formats most players are familiar with, but is still legal in both Vintage and Legacy. Its power though is going to be a bit lax in those formats. Yes of course there are the attacking decks like Threshold and Goblins, but a four mana enchantment seems to me unlikely to see play very early on. Interesting to note though that there isn’t that much enchantment removal floating around in a lot of the decks I looked at, most instead going to have to rely on force of will and daze to try and keep it off the field in the first place.

Casual/Multi: If you have a deck that needs time to set up than this can be quite good to stall out the game in your favor. Turn 3 or 4 to get this into play isn’t that bad with more players drawing attention; though be prepared to get that attention soon after getting this into play as those with ground forces give you the evil eye as they have to sit back at home. The bonus is that the players with Angels, Dragons and air superiority protect you and leave you to kill last after they’ve wiped out every other player that can’t fight back. Combine with Mystic Decree from Homelands to make sure nothing is attacking at all.

Limited: It’s a Legends card. On the off chance that it might be in the Master’s collection that is coming to Magic Online later next month I’ll say that’s it’s a pretty solid pick if you can pick up a collection of good fliers (which white is usually known for) and keep your opponent from attacking you.

Constructed: 2
Casual: 3
Limited: 3.5
Necro
nomikron

MTG Rules Advisor
Moat:

Well, as there are no limited formats where this is used in anymore, unless you're rich, I'll leave off the limited comments. If you don't see any comments on limited from me for any cards this week, that is why.

As this is only legal in the eternal formats, this card is rather weak. It stops goblins, threshold, etc, but, at 4 mana, is it even worth it? In the more casual formats, it's somewhat better, so long as there aren't degenerate decks running around.

Constructed: 2.5/5
Casual: 3/5
PsychoAnime

#1 Magic Noob in Canada since 2002
Moat (2WW)
Enchantment

Creatures without flying can't attack.

What with white and its hosers? But I think this is a bit slow for
constructed play. The decks that attack are rather fast, and the ones
that don't attack are fast too. This can't really be main decked as a
card that does not do anything in game one just doesn't cut it. There's
better sideboard material out there to counter creatures.

In casual, this thing is so annoying but effective. This could seal the
game if for some reason no one has anything to kill this or you directly.

I don't have any experience with limited with this card so I'll just
give it an average rating, although I would think this would be pretty
good just because it's such a good hoser.

Constructed: 1.5/5
Casual: 3/5
Limited: 3/5

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