Well, a one shot Land Tax, sort of. It let's you
get plains, which means any multiland that is
also a plains is also fair game. The only really
complaint I have with this card is that its not
an instant, which would make it a top level card
for me. Even so, as a sorcery, its worth playing
in limited and casual, and even some constructed
decks that need mana consistency, but should be
played more as a mid-game than early game card.
Give it a try.
Let's see here...Land Tax was a great card.
And we all know that Tithe was pretty good.
So we can assume that Gift of Estates is
good as well. Getting to search up three
lands when you are behind is great. It can
give you extra cards to discard. It
provides mana for spells. It can load you
hand of for a larger Empyrial Armor. I can
see several uses for this card. And for
just two mana it is a steal.
I'm a bit stuck on what to think of Gift of
the Estates. It has a good land-searching
ability, but I'm not sure it is good
enough. When I think of cards that search
for lands, I see that a majority of the them
that see play either grant their ability on
multiple turns, like Land Tax, or come
attached to a body, such as Sakura-Tribe
Elder. I won't rate Gift of the Estates too
high, but I won't quite say that it isn't
worth consideration.
In limited, Gift of the Estates shows a bit
more promise, as getting land-screwed is a
decent possibility. It also can't hurt to
thin your deck out in an effort to help find
your business cards.
Constructed Rating: 2.0
Casual Rating: 2.0
Limited Rating: 2.5
Christine
Gerhardt
Gift of Estates
A really nice card...thins your deck and
assures that you'll have the Plains you
need. Another card that is seeing high
traffic since the Portal inclusion
announcement. In casual, absolutely
awesome, and in limited, a MUST play.