Good enough for limited but BETTER for
constructed, Genju of the Spires offers a lot of
meat and the ability to basically trade one of
your mountains for one of your opponent's
creatures.
It's hard to not like this card. Unfortunately,
as much as I like this card (and the other
Genjus) they just aren't that great. In reality,
you need to have at least three mana before this
card is even useable. And even then, it's only
useable if you aren't casting anything that
turn. So, as neat as they seem, they haven't
turned out to be that great. However, they are
still playable. They just don't just
"automatically" go into any deck.
I absolutely love this card. If you are playing
a fast red deck that focuses on dealing as much
damage as it can in a short amount of time,
Genju of the Spires should at least be
considered for getting on the list. Without
help, it can't start swinging until Turn 3, but
after that, you can have a 6/1 monster swinging
at your opponent every turn.
In limited, Genju of the Spires takes a slight
hit, as you'll likely not have access to a
mono-color deck, meaning that preserving certain
land types can be important. However, don't
count this card out completely. If you feel that
you have enough mountains to handle losing a
couple over the course of a game, then by all
means, include Genju of the Spires in your deck.
Create your own Kamikazi! Another great Genju
that makes your land into something large, with
the ability to return to your hand and avoid the
2 for 1 issue that most enchantments must fear.
If you're playing Red, an absolute positive
include in any limited deck. The Genju's are
also great fun in casual decks, and will be sure
to annoy your opponents at every turn. Be
looking for this guy to be turning up at
playgroups and playgrounds near you.
Constructed - 3
Casual - 4
Limited - 5
Secret
Squirrel
Genju of the
Sprites
Yay, more crap red! >_> This card is just ….
bad. It’s hardly a replacement for firecat
because it has no evasion (in this case, it
doesn’t have trample.) You’re spending four
total lands, killing one of them, for a card
that can kill one of their random creatures.
Definitely not worth it. Obviously there are
those rare circumstances when they have nothing
on the field, but if they have nothing you
should’ve already won the game.
I would especially not want to play this in
limited because you lose a land when it dies.
Constructed it’s too slow for the time being.
Constructed: 1
Casual: 2.5 (being VERY generous)
Limited: 1