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Pojo's Magic The Gathering
Card of the Day


Serum Visions - {U}
Sorcery

Draw a card.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

36/165
Common

Serum Visions 
Fifth Dawn Common


Reviewed May 5, 2004

Constructed: 2.9
Casual: 2.1
Limited: 2.9

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Chris
Gerhardt

* game store owner in CA, ShuffleAndCut

Draw and sift is pretty darn decent.  If this was an instant, it would be the most amazing thing since white bread.  But being sorcery speed is a drawback.  You HAVE to use it during your turn, and you can't save your mana for a "just in case" scenario, which is something that blue REALLY likes to do.  Blue is all about instant speed stuff and control at all times...spending mana during their turn doesn't fit well in these plans.

Serum Visions is not a casual players card, lacking the pizzazz needed to attract casual players.

In limited, this might be a decent smoother, and I would consider a spot for it if I were going blue.

Constructed: 3.5
Casual: 1.5
Limited: 3
  
 


Judge Bill

*Level 2
MTG Judge

*game store employee

Serum Visions
 
I've already had a rules question asked to me about this card - do you draw first, or do you scry first. We'll have to wait for the FAQ to see, but my guess is that you will draw first and then scry, as the draw is listed on the card before the scry effect.
 
People played Opt when this was type 2 legal. Think of this as an Opt, only instead of getting to reject a card before you draw, you can reject either of your next 2 draws after that. This will see a lot of play in any deck that plays blue for card drawing.
 
In casual, this just isn't that exciting for me to think this will make a difference.
 
In limited, I tend to shy away from card draw, and this is no exception. I wouldn't play this unless I had too few playables.
 
Constructed: 4.5
Casual: 2
Limited: 2
 

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)

Serum Visions

 

Serum Visions is our first introduction to the Scry mechanic in our Card of the Day segment. In general, this card just cycles for U and makes your deck smaller. If you use Scry, it gets you two cards deeper as well. But in general, this card seems worse than Thirst for Knowledge. I can see some use for it in limited, but not in the current constructed environment.

 

Constructed:                 1

Casual:                         2

Limited:                        3

 
Jonathan
Pechon


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Serum Visions

 

We get our first look at the Scry mechanic with what appears to be a very cheap card-drawer that helps you look deeper in the deck; it reminds me a little of Sleight of Mind, but a tad bit better.  If we get back to having some more normal decks in standard, we might actually see this card get play…it won’t happen until something shows up that helps make blue good again, though.

 

I’d call this a pretty solid improvement over a lot of the cheap blue card-drawers available in the past.  While Impulse might be a little better, this is certainly going to catch eyes, if for no other reason than it is easily available.  It’s certainly a solid play for Mental Magic, though it joins a really large group of solid U cards.

 

I’d simply look at this as another cheap cantrip to help run affinity decks by keeping your land-count down.  Certainly, while Spellbombs have been the preferred choice of people to move through your deck, this can also work in a pinch; it’s decent filler, if nothing else, and especially good if you have bombs that you want to dig for.

 

Constructed:  2.5

Casual:  2.5

Limited:  3.0

 
Jason
Matthews


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years
Serum Visions

This card seems to be a mid range card as far as its quality. I have never been real fond of cards that only draw you one card. Luckily this card adds in the Scry mechanic. Knowing the order of the next two cards or being able to get rid of the next two dead cards is a really good ability. In draft and sealed this card is good enough to make the deck. I would probably rate it at about sixth to seventh pick. The fact that it is in the common slot also means that multiples in a draft deck is not improbable. In casual play I would rate several card above this, most notably Brainstorm. It may not be a perfect replacement for Brainstorm but it is a nice try. In constructed it just might see play if a good blue deck is made feasible with the addition of Fifth Dawn. The most unfortunate part of this card is that was made a sorcery and traditionally blue need that instant speed card draw to more effective.

Constructed 2.5

Casual 2.5

Limited 3

 


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

Come on.  We have to know that this is good.  Impulse was good.  Brainstorm was good.  Peek even got played.  So I'm pretty sure that any card able to replace itself and set up your next couple of turns is good as well.
 
However, casual players may not care too much about this card.  It doesn't offer anything to any interesting decks or strategies.
 
Constructed: 4
Casual: 1.5
Limited: 3
 


Jeff Zandi

5 Time Pro Tour
Veteran

Level 2 Judge

Serum Visions
Nope. This card is not Impulse, its not Brainstorm, its not even as good as
a half dozen other blue cards from the past that let you simply look and
rearrange some cards from the top of your library. The Scry mechanic might
be interesting. I'll admit I don't know exactly how this card works. If you
get to manipulate the cards first using the Scry mechanic, THEN draw a card,
I would play this card in limited decks occasionally. For grading purposes,
I'll give it the benefit of the doubt. If you draw the card first, then
manipulate the NEXT two cards of your library, this is the worst card ever.
CONSTRUCTED: 3.0
CASUAL:            3.0
LIMITED:            3.5


Andy
 Van Zandt

Serum Visions
It's not brainstorm,  but it is better than opt or slight of hand.  Not much
to say besides that... and it lets you set up a draco explosion.
constructed 3
casual 2.5
limited 3
 
Chase

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Serum Visions

A very, very toned down Brainstorm, if you want to think of it that way. It’s hard to say how this will do… there’s already blue card drawing so I don’t see this being that good. I guess in draft it’s better because it gets rid of cards you don’t want without decking yourself. 1 card for 1 isn’t something to write home about for constructed.

In limited, as I explained above, you get a card, and throw away cards you don’t need but don’t come that close to decking yourself. It’s fairly good for blue.

Constructed: 3
Casual: 3
Limited: 4
 

Jason
Chapman
I suspect Scrying is an alternate ability, like Cycling, but it may be an additional ability, like Kicker. Either way, Serum Visions just isn't great. As a Blue player, I prefer Instant speed drawing and this card is a Sorcery. That really sets a limit on how good the card can be. Also, a 1:1 ratio just isn't very good. Don't get me wrong deck manipulation is always good but this isn't equal to Impulse, Brainstorm, or Opt. The card does get better, however, if Scrying is an additional ability instead of an alternate ability.

Constructed - the Scrying is more useful than the Draw but it is okay - 2.0

Casual - Just not a powerful ability for casual - 1.5

Limited - It could be a low pick for Scrying - 1.5

 

 

 

 

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