Pojo's Magic The Gathering
Card of the Day
game store owner in CA,
Yeah, something is
definitely steaming here...
Bleh. This thing
is just a wasted of cardboard and ink. Even
if you can put it on a critical land, they still
get to use it once before it's destroyed.
Just not very effective, and when it comes back
your way, eh... not much of a point, and please
tell me you can think of something better for this
slot in your deck.
In casual, perhaps
there is a combo. I have no idea what it
would be. Okay, maybe you could use it to
whack a Squirrel Nest. There.
On of our Pojo.com Fans wrote in and exposed this
casual combo with Steam Vines...
Mindslaver your opponent, then use the Vines
to destroy all their lands,
Armageddon style. Nice!)
In limited, really
pointless. Just don't play it.
Odyssey - $0.73
Mindslaver - Mirrodin - $5.33
*game store employee
w00t probably has a
combo for you for this card (he's already asked me
it). A new take on Kudzu, and probably more in
flavor than Kudzu is, it's a
fun little effect that turns the land it's on into
a self destroying City of
Brass. It helps in a Ponza type deck, but there
are usually more effective
ways of destroying lands.
This is a very casual type card, with a good
amount of politics into the
Not an effect that is good in limited.
Prix Top 8's
Multiple Pro Tour
Yuck. Yuck, yuck,
yuck, yuck. Not a competitive card…
…however, just like
Kudzu and Takklemaggot, this is one of those cards
that make multiplayer games a load of fun. At
least it serves some purpose, heh.
For draft…yuck. Yuck,
yuck, yuck, yuck.
5 Time Pro Tour
This card did not see much use in limited play
during its day, and even less
in constructed. Still, I like the idea of using
this as another land
destruction card in MONO RED land destruction
deck. In limited, Steam Vines
would tend to sit on the first land enchanted,
virtually destroying that
land by rendering it useless. Land kill is bad in
limited, in case you
* Level 3 DCI Judge
*DCI Tournament Organizer
This is one of the
more interesting cards created by Wizards of the
Coast, while not the best land destruction spell
ever, it certainly can have its place. Often it
turns into a Stone Rain, as the opponent simply
never again uses that land so its abilities never
go off. This card is also one of the only land
destruction spells I would find appropriate for a
player to play against me in a casual game (the
other is Political Trickery), especially in
multiplayer, where it can be downright funny.
Honestly, I'm not
too big on this card. It's just basically
trading damage. There are other cards like
Kudzu and Spreading Algae that have similar
effects that are more devastating. In red,
there are just much more efficient ways to kill
land and/or deal damage. It's very likely that
your opponent just won't tap the land you put it
Steam Vines is among a
group of cards that I never really understood.
Basically, why would any player make use of a card
that effects them just as negatively as the
opponent. To be sure there are solid exceptions to
this and decks can be made to abuse the really
useful effects: Raze is a perfect example. But for
mediocre cards it just isn't worthwhile. In
addition, this card requires the land to become
tapped allowing your opponent great control over
when the effect goes off.
Constructed - Giving
your opponent options and waiting for the hurt to
come latter is never a good plan - 1.0
Casual - This card
gets a little better in Multiplayer if you can get
your opponents to throw the vines amoungst
themselves - 1.5
Limited - It ain't
a creature, removal, or combat trick nor is it a
bomb - 1.0
PEZ - This card
fares no better in a fast format - 1.0
Kudzu wasn't impressive, this isn't either. In
general, it's just a
color-heavy stone rain... the enchanted land just
gets set aside as if it
was dead, and even worse, gives them the option
of use if they really need
You can put it on one of your opponent’s great
Cradle, or anything) and have it instantly
destroyed and have this deal one damage to
them. Then of course, they’ll probably move it
onto your land, and if you want to do it again,
you’ll have to sacrifice a land and a life
(unless you have
COP: red in play). It isn’t bad if all your
mana is creatures/instants (Birds, instant mana
accel) because then you will have so few lands.
Remember, Stream Vines has to move to land
unless it’s disenchanted so if you have no
lands, they’ll have to move it to one of their
lands. Combo this with other red burn spells,
and your opponent will not be happy. Definitely
not for constructed, that combo is for casual.
spells are cool, but you don’t have much control
over them, which makes the playing field more
even and not to your advantage.
Steam Vines --
I am never happy to play cards that work just as
well against you as they do your opponent...they
rank right down there with cards that read
"Flip a coin..." -- they are just too
untrustworthy. Because of this fact, Steam
Vines never made an impact in Constructed, and
it usually was one of the last cards picked up
in any draft. I am sure that somewhere, there
may be a home for Steam Vines in a casual deck
(perhaps in some form of wacky Land Destruction
deck?), but there are a lot better options.
Constructed Rating: 1.0
Limited Rating: 1.5
Constructed - Bad
LD. Period. Let alone the fact, LD isnt the
first deck choice when building an extended or
T1 deck. Even if you chose which lands it went
on, it wouldn't be that good in serious formats.
Casual - Again, the
big problem is that you dont chose what land it
goes on. If you really want to build with this
card... the best use i can think of off the top
of my head: Darksteel forge (prob. someway to
get it into play quick.. maybe trash for
treasure?) + All artifact lands + Early frost on
a scepter perhaps. You could theoretically kill
1 land, do 1 damage, tap 2 other lands for the
price of 2 a turn. It takes alot of cards, but
it'd be fun to try.
Limited - LD is
almost never viable in OTJ limited. Neither is
this bad form of LD. Nothing else to say.
Constructed - 1.5
Casual - 2.5
Limited - 1.5