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Pojo's Magic The Gathering
Card of the Day


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Raven Guild Master 
Scourge Rare


Reviewed May 23, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Scott
Gerhardt

Raven Guild Master

Constructed: 3
Limited: 3
 


Chris
Gerhardt

Raven Guild Master - 10 cards, huh... you could deck someone in a limited game in just 4 hits.  Hmm... pair this up with a Cephalid Pathmage (T: Target creature with power 2 or less is unblockable this turn)....scary.  And it's low costed, so it could actually be playable. Interesting.

In constructed, he dies too easily, but he is  blue... so I guess he could end up in some control deck combo. Who knows. We could enter into Scourge legal season and some horrific combo deck could abuse this card. It's feasible, since 1UU isn't an unreasonable cost.

Note to self:  Write Wizards and remind them to never ever, under any circumstances, give Blue diabolical spells that can be abused...

Constructed: 2 until someone finds a way to abuse this thing
Limited: 3


Judge Bill

Raven Guild Master
 
Wow. A huge effect, especially in limited. With the current state of play in limited, I'd hit 10 cards on turn 4, since nobody seems to block right now. That would be huge, as that is 1/4 of a limited deck.
 
It's lesser of an effect in constructed, where it can be Smothered or removed in many ways. If only the casting cost printed on the card was 1 more, it may be able to see some play.
 
Constructed: 1.75
Limited: 3.5


Andy
 Van Zandt

Raven Guild Master
This guy's really asking for the superman cape, since it gives him the two
things he needs- protection and evasion.  He's a reason to play Crafty
pathmage in sealed.  Still, in the slow-ish block format, this guy may prove
dangerous in constructed too.  Don't count on it, but maybe.
limited 2.8
constructed 2.4


Jason
Chapman

Raven Guild Master could be a new deck. If you can keep him alive he just rips through the opponent’s library and those cards don’t even hit the graveyard. The Morph is especially nice as you can sneak him in at least once. The ultimate Millstone!

 

Constructed – Possible abuse here with a deck that can take advantage – 3.85

 

Limited – If you can get him through that is 1/4  of the opponent’s deck! – 3.50

Scott Sager
Raven Guild Master 
 
This is probably the card I'm most looking forward to trying to break.  This card might single handedly revive the U/W control deck.
 
Limited:  If this guy hits just once, 1/4 of your opponent's deck is gone (not to mention the other quarter they've already drawn by turn three).  If this manages to get some kind of evasion, the game can be over in three swings.
 
Constructed:  4
Limited:  4

Danny Tatro

Raven Guild Master

       In constructed... this is as useless at ebonblade reaper.

       In limited- ditto, but it morphs at least. In a funny situation this could do something, but it most likely will land up being useless. Especially since it turns into a 1/1.

Constructed: 1
Limited: 1.5  (In an odd situation... it could be as useful as ebonblade reaper, except worse.)


John
Hornberg

Raven Guild Master

This card has an interesting milling effect that can be devastating, but may
be too random to work.  Raven Guild Master is the epitome of how Morph is
suppose to work, where a card is played face down, and is meant as a
surprise when it attacks and morphs up into what it is.  However, the
problem with it is that, after the possible first 10 cards removed from the
game, what happens next?  It gets blocked and killed.  It becomes the target
of EVERY single removal spell known to man.

This card, at least to me, strikes me as an anti Wake card, or even anti U/G
madness.  Anti Wake because if it gets through, it takes out 10 cards that
the deck could need.  Of course, Wake plays Cunning Wish for a reason.  Anti
Madness because Madness has a tendency to let the other side swing at will
occasionally, and it makes them pay for doing so.

In limited, 10 cards out of the game is a hefty chunk of cards.  On top of
that, there's more ways to get this over to do it again, and fewer (in the
sense that people aren't playing 4 Smother, 4 Edict in their deck) to kill
it with.  Even if it swings once, it's done its job.

Constructed - 2.5/5.0 (Good if you can get it through.)
Limited - 3.0/5.0 (Where it gets picked it yet to be determined, but uses
surprise to punish opponent a lot.)
 

 

 

 

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