Subject: No Fly Zone Scenerio - by Heavy D No Fly Zone Story: A Magnetic Field causes a gravitational pull on the galaxy. All of the heroes are pulled down hard enough that there struggle against the pull has caused a change in their power. Soon the pull goes away and for some reason the flyers can’t fly put have a fluctuation a power surging through their bodies. This new surge makes them power hungry and pits enemy against enemy and friend against friend. Pacts are made so that their combined powers will grow. The galaxy awaits the results of the battles that stand before it. Rules: Free for All- I like 500-point games but hey use your own number. It’s all about power anyway and due to that power, even archenemies join forces! Team – Read above…..Applesauce..Don’t ask Map- Whatever map you want Game Play – Write down nine speed abilities and assign them a number (3-11). For each of your flying characters roll dice and the number matching the ability is the ability you have for that turn. At the beginning of each turn re-roll and get a new power. On Snake Eyes (2) you get nothing and on a role of double sixes (12) you get your choice. This is for flyers only. After all they no longer can fly or taxi people. You could choose to make one of the nine powers Flying instead of a speed power, but that would be big chance. Victory – Victory is determined by whoever is left standing at the end of the game or whoever has the most points via standard game rules. Any comments or questions please contact me at shibby_oo9@hotmail.com