iron man entourage
here's a strategy that has made my friends' eyes bug out.
requirements: (all universe) veteran iron man 189 points, experienced hulk 117 points,experienced mystique 43 points, veteran black panther 46 points: total 395 points. for your first turn, move the hulk toward the middle of the board, then move him again to push, and activate the mighty power of the hulk! then, u can move iron man(carrying black panther) and mystique towards the enemy ( as free actions, thanks to their team abilities) then advance black panther JUST outside of the action, so he can outwit, and if someone manages to KO iron man, then T'challa can hold his own is close combat with BCF, or flee with leap/climb. push someone on this turn if necessary, but i would advise against it. for the second turn, perplex tony's damage up for a grand total of 6, and kick some butt with tony's 10 range and 2 targets, have t'challa outwit as neccesary and use the hulk as u see fit. dont be afraid to push the hulk, he just gets stronger, but when u see 8,12,17,4 on his dial, DO NOT PUSH ANYMORE, push iron man with discretion, and dont push T'challa or mystique unless absolutely necessary, because after 2 or 3 clicks, they lose their good powers. the only flaw i see on this team is lack of medics, but it shouldnt be a problem with iron mans regeneration, and the hulk's um... hulkiness, mystique and black panther should stay out of the battle as much as possible, but can fight if they have to. if u want to comment on my team, email me at Sudbros@aol.com, no hate mail please