Brotherhood of Mutants- Jake Foskuhl
Okay, in this article, I'll introduce my team of the Brotherhood of Mutants. I'll skip the history lesson, since almost everybody knows who they are. This team is similar to the movie version. Here it is:
Magneto (as Xorn)- LE- 133 pts- Ranged Combat Expert, Force Blast, Telekenises, Invurnability, Toughness, Energy Explosion, Exploit Weakness- AWESOME! This guy is the most powerful Magneto to date! (Still, I thought he would have Barrier by now...woulda made sense.)
Mystique- Experienced- 43 pts.- Stealh, Perplex, Energy Explosion- Great at boosting Magneto's damage and weakning enemy attacks.
Sabretooth- Experienced- 51 pts.- Stealh, Blades/Claws/Fangs, Toughness, Battle Fury, Regeneration- Awesome fighter who stays in the game for a while.
Pyro- Experienced- 35 pts.- Energy Explosion, Ranged Combat Expert, Barrier- Nifty little defense piece who can pack a punch.
Destiny- Vetern- 29 pts.- Super Senses, Probability Control- Great support, annoying and hard to kill.
Okay, so Magneto is obviosuly the bigest hitter on this team. I picked up this Wizard magazine because it had an exclusive Magneto offer. So, Magneto being my favorite villian from Marvel, I bought the issue and mailed away for him. (Only five bucks for him and five for shipping.) Two weeks later, presto! He was here.
Don't believe the stats on the WizKids site- for some reason, they made him look worse. In reality, he is one point more, his lowest attack value is 8, he has a base damage of 3 almost his whole life (except the first click), and he looks really, really cool! So, for the majority of his life, he does 5 damage at range. Yowza! Plus, he has...10 range, 2 targets? Whoa! Even if he is based by Hulk or someone, he can use Telekineses and blast him 10 squares away. Or Force Blast him 2 or 3 without rolling. Then, near his death, he gets Exploit Weakness for a few clicks. That would really take a chunk out of Hulk, who just hit Magneto. Ouch!
Anyway, Mystique is meant to hide in a bush near Magneto, giving him a ranged damage of 6 with Perplex! She is better at helping Magneto, but can defend herself if nessecary (is it just me, or should Mystique have Shape Change? Hmm... ). Pyro is the same way. Barriers to keep Magneto safe from range and can shoot for 3 damage, curtesy of Ranged Combat Expert, to weaken foes Magneto has softened up. Destiny may seem useless, since Mags has 12 attack to start with, but Pyro only has 8. She can make sure lucky rolls don't hurt Magneto, plus she should help protect Pyro, who has 17 defense. Nice!
Since most of the team relies around Magneto, it is important to have a secret weapon. For that, we have Sabretooth. While the enemy is attacking Magneto and gang, Sabretooth should sneak around to the back of your enemy's force with Stealth. Then, when Mags is in trouble, out pops Sabretooth- a nasty fighter who will stay around for a while, thanks to regeneration. Keep him near Destiny, to ensure that Blades/Claws/Fangs hurts hard, and Regeneration works.
Overall, I think this is a lethal team and have yet to battle someone with it. If you don't have Magneto as Xorn, who isn't easy to come by, you can downgrade Destiny to Experienced and put in a unique Magneto from Ultimates. Sure, he's not as powerful, but he's a more balanced leader and with the support on this team, he'd last a while and give the team a more 'classic' feel.
Thanks for reading this! If you have any questions, comments, or advice, e-mail me at email@example.com . See ya!