Subject: Scenario Suggestions: Capture the Flag Capture the Flag Goal: Get to the opponents side to capture the flag and bring it back to your starting area Need: 2 (or more) Mage Knight Dungeon Maps, laid out in a row width wise (other maps could work, but I find the MK Dungeon maps fun for the maze like feel and allow for you to duck out of a ranged attacks and other LOS powers) A group of people to play with. Tokens to represent "Flags" (I have two painted Red and Blue from cheap Dollar Store Army Men sets) Rules: Break up in to two teams (Or more if there is enough people playing) Choose a point category (75-100, 50-150...) each person gets to pick one figure in that point category. Choose a time frame 15, 30, 45, 60 minutes your choice, however long you have or want to play Place each teams flag tokens in the center of the starting area. Each team alternates taking turns (Team 1, player one goes, team 2 player 2 goes, team 1, player 3 goes, team 2 player 4 goes...) (you can choose to not use action tokens but powers such as Willpower and Incapacitate lose some of their benefits but makes for a faster paced game) The flag however has a Power Dampening Field and when you are in possession of your opponent's flag any defense powers cannot be used. You are not allowed to be in a 1 square radius of your own teams flag unless attacking an opposing figure in possession of it. (This may require you to find another way around it if it is in a 1 square wide hallway) If you KO an opponent who has the flag, it goes in to the square he was occupying and stays there until an opponent figure picks it up. (If you find yourself in B2B with the flag because of this, you must move away from it your next turn.) The figure that was KO'd re-spawns back at their starting area. If you get your opponents flag in to your starting area, you get a point and it re-spawns back in your opponents flag starting square. Winning: Whichever team has the most points at the end of the time limit. Variations This could also be played by just two people making up teams as per normal and taking the allotted number of turns per team build.