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Nekron

Chase LE


Reviewed 02.09.2011

Rurouni KJS

NEKRON

boot symbol

146 points

Team: none

Keywords: Black Lantern Corps, Deity

Range: 2 x 1

 

DIAL & CARD:

http://heroclix.com/gallery/

 

STRENGTHS:

Phasing gets him where you want him. Energy Shield/Deflection + 18 DV is excellent. Outwit nerfs foes. But the good stuff starts on click 2: "Terror of a Dark God" gives him 4-range Pulse Wave with forced knockback. Mind Control is OK if someone ventures into his tiny 2 range.

 

Mid-dial, he armors up with Impervious and Invulnerability. He also starts swinging that scythe around with Blades/Claws/Fangs, potentially activating his SP "The Blackest Night", that allows him to control a KO'd character on their last click for one last action. Sometimes that's useless, but hey...you already got the points for the mook! 

 

End-dial, he gets Phasing and Regeneration for a shot at running and healing. 

 

WEAKNESSES:

2 range is pretty awful — especially since it cuts in half Mind Control's default 4 range that only activates if the character has ZERO range. He's also got those soft spots defensive on his front- and back-end dial.

 

CARDS TO CONSIDER:

AUTOMATIC REGENERATION can get him more easily back on his harder-shelled clicks. VAMPIRISM has a similar effect. And don't forget IMMORTAL CONTEMPT to give him an AV boost against mere mortal foes. 

 

IN SUM:

The booby prize of the BB chases, Nekron is an awkward piece to use. But it's worth it to build a team around him to potentially use that 2nd SP to pit your KOs against the still-living members of the enemy team. 2.5 of 5.s


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