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Batman - Arkham Asylum

Chase Figure


Reviewed 07.28.2010

Rurouni KJS

BATMAN

wing symbol

208 points

Team: none

Keywords: Gotham City, Sinestro Corps

Range: 10 x 2

 

DIAL & CARD:

http://www.continuumedia.com/clix_cave/tb2/Unit.cfm?UnitID=aa100&UnitVersion=1&KeyDisplay=1

 

STRENGTHS:

No Bat TA? No problem, thanks to the SP "Cloud of Yellow Bats" granting both Stealth and free-action Smoke Cloud. You can Running Shot (also part of "CoYB"), then drop the Smoke Cloud for protection. Invulnerability, Outwit and a second SP "Yellow Constructs" (Incapacitate, Super Strength, Barrier) round out his opening two clicks of 4 damage. 

 

Mid-life, he becomes more close-combative with Flurry (though Pulse Wave is available, too) and a shift to Combat Reflexes. Later he gets a long run of Perplex with a return of CoYB. 

 

WEAKNESSES:

Losing Stealth and then his damage reduction make Sinestro Batman very glass-jawed. He also can't break Stealth himself due to his range focus. If only he were Indomitable...!

 

CARDS TO CONSIDER:

STUNNING BLOW is VERY potent on him. OPPORTUNIST, too, since his "Cloud" allows him to easily bide his time to build the tokens. 

 

IN SUM:

If you can keep him on his top clicks, he's quite formidable. Once off that Stealth, though, he's exceedingly mortal. 3 of 5.

 

 


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