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HeroClix "Click of the Day"


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Eliot Franklin
Armor Wars

Reviewed 07.20.2006

Average Rating: 2.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS Eliot Franklin (Thunderball LE)
boot speed
123 points
Team: none
Range: 4 x 1

--------------------------------
08 08 06 07 06 05 05
09 09 09 08 08 08 07
17 16 16 15 15 14 14
04 04 03 03 02 02 02

Powers and analysis:
1st two clicks have Charge, Quake and Invulnerability.
3rd clicks swaps in Super Strength with a downgrade to Toughness.
4th and 5th clicks swap in Flurry.
6th click loses both Flurry and Toughness.
Final click loses SStrength.

Grounded and with little range, Eliot's a standard charging Quaker. He'll need TK to get the most out of him. The good news is that once he's in close, he's something of a terror to his opponent thanks to the new Masters of Evil TA. He can push straight to his Flurry and murderize a still-living opponent. His dial's rather short for the points, though.

Feats:
Use ARMOR PIERCING to make his Quake most effective.

Themes:
With Wrecker, he's the only other Wrecking Crew member yet made. He's a Thor enemy, so team him with Loki, Enchantress, Executioner and others for an anti-Goldilocks theme. And naturally, he's a Master of Evil!

Comic accurate?
Actually fits better than the EV Thunderball (where'd they get that Perplex from?)

In sum:
Charge, Quake, MOE until dead -- that's how you play Eliot. Kind of a cheap tie-up piece on Barry Bonds's steroids, except for that three-figure price tag.

Rating: 2.5/5

---------
Rurouni KJS is here to help.
rurounikjs@yahoo.com
 
DrStrange86

Today's review is Elliot Franklin from Sinister

 AW LE week continues with the LE of Thunderball

 

He is an LE, comes in at 123 points, 4 range 1 target, 7 clicks of life, and is a Master of Evil

Speed: 8,8,6,7,6,5,5  Charge first three, then Flurry for two

Attack: 9,9,9,8,8,8,7  Quake first two, then Super Strength until a last click of Pulse Wave

Defense:  17,16,16,15,15,14,14  Invuln for two, Toughness next 3

Damage:  4,4,3,3,2,2,2   No Powers

The Good:  Masters of Evil is really cool team ability

      Consistent attack means you can push for a bit

      Good damage numbers

      Damage reducers can keep him around for a bit

      When is pulse wave bad?

The Bad:    Low attack

      Should be full dial damage reducers

     Way too expensive for what you get

     Can’t really use team ability because of low numbers


Feats:   ICWO and Protected are all that come to mind

Overall:  Well, it’s another overpriced brick.  There are too many of these in the game and none of them are worth using.  The team ability I like a lot because of the potential for a lot of actions.  HE can charge in, then quake for 2 consecutive turns after.  The ending pulse wave is a nice surprise, but with the low range he will need to be right near the opponent, which he will be anyway since he is close combat.  A mediocre piece who is fun to play every once in a while but must never be used in a serious torny. 

Constructed/Unrestricted: 2 / 5

Sealed/Draft: NA / 5

 

Overall:  2 / 5

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 


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