Pojo's HeroClix news, tips, strategies and more!

HeroClix Home Page
Message Board
Clix Chat
News Page


Clix Game
Click of the Day
Top 10 Lists
Tips & Strategies
Custom Scenarios
Custom Clix
Tourney Reports


Resources
Inventory Spreadsheet

Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

HeroClix "Click of the Day"


Image from heroclix.com

Jinx
Legacy

Reviewed 04.06.2005

Rank Veteran
Point Value  54
Collector's Number  036
Rarity  3

Average Rating: 5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


Cram-company

Reviewed by Cramcompany

Today we are going to review the Legacy character Jinx

Jinx is the master sorcerer of Indian magic and often uses here fire bolts and matter disintegration techniques against the Teen Titans.  She’s currently an evil member of the Fearsome Five and I can only assume is embarrassed by that team name.

Cost and Ablities:  Rookie = 44 Points, 5 clicks of life, 6 range / one target, Calculators team ability

          Experienced = 48 points, 5 clicks of life, 6 range / one targets, Calculators team ability

          Veteran = points, 6 clicks of life, 8 range / one targets, Calculators team ability

Movement: 7 on the rookie and 8 on the exp. and vet.  All three start with phasing for the first two clicks.  Phasing is pretty darn good for a figure like this.  Phasing dominates on an indoor map, it’s not stealth and it’s not hypersonic, but for 50ish points it’s a great ability.

Attack:  All three start with 9 in attack and it drops faster the cheaper the version.  Nine is not average but do not kid yourself on this, you must roll well to hit with a nine attack in this new format.  However, all three also start with Psychic Blast.  This is where the figure gets impressive. This is big, Psychic Blast is a rare ability and with all the imperviousness, invulnerability and (the little figure destroyer) Fortitude running about, this ability is a hot commodity.  If you can roll those sixes and sevens you will hit for the full two clicks.  After Psychic Blast Jinx gets Pulse Wave and an 8 attack on all three versions.  The veteran can Pulse Wave with a range of four (not too bad).  Then all three finish off with energy explosion just for the fun of it.

Defense: All three start with 16 and drop faster the cheaper the version.  The vet and experience gain energy shield/deflection around the middle of their dial.  This keeps her defense around 16 throughout her dial. 

Damage:  All three versions have 2 damage throughout their entire dial.  But wait there is more!  You can’t have a figure named Jinx without a little Probability Control.  Yep she is a probability controller at the start of each version (2 clicks on exp. and vet.  1 click on rookie).

Sculpt:  If you have an affinity for bald chicks wearing cut off toga garb, then I have good news for you.  This sculpt is well detailed and accurate, but no matter what you say you are playing with an Egyptian G.I. Jane.

Team Ability:  The Calculators.  Hmmm, doesn’t quite have the fearsome tone of Crime Syndicate or the Suicide Squad, does it?  But it’s one of the best team abilities, because it’s the wild card ability.  What a nice touch wiz kids. 

Overview:  This figure is a bomb and there is no way around it.  Psychic Blast, Phasing and Probability control in a 50ish point package.  Destiny and Black Cat are going to have to take a back seat, because the bald one will be behind the wheel from now on.  This figure is the mini Loki from Marvel and Loki is a GOD (sorry about the punny there.)  She is not going to be your leader, but she is one of the best back-up figures to date.  The days of hiding Destiny and hoping folks forget about her is over.  Bald is beautiful!

Team and Play Ideas:  The help Jinx needs is all about her low attack.  You don’t want to have to use her probability control on herself every time.  But with the wild card team ability you can set her down next to say, veteran Bullseye and have her copy the anti-Spiderman team ability and use his 11 attack.  If you want to us only DC; veteran Ra’s  ah-Ghul or Hush could have the same effect.  Add a Batman’s team Ally and now Jinx is a stealthy, probability controlling, physic blasting, and hairless force of nature.

 

Overall Score:

300 Point Games  5/5  (Great Wingman…women)

400 Point Games 5/5

500 Point Games 4.5/5 (She will need a lot of help hitting Ares and KC Flash)

Fun Games 4/5 (Loses a point, because you have to hear Sinead O’ Connor jokes)

= This is Cramcompany. (Please no hate mail J )

 


Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.