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Parademon Warrior - Cosmic Justice

Reviewed 05.03.2004

Rank Veteran
Point Value  25
Collector's Number  012
Rarity  3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Click of the Day Reviews 


 WildWill
Name: Parademon Warrior

Set: Cosmic Justice

Number: 10-12, 204

Rarities: 1-3, LE

Cost: 19, 22, 25, 26

Health: 5, 5, 6, 5

SSADD: 6/8/14/2, 6/8/15/2, 7/8/15/2, 8/8/14/2

Powers: Incapacitate

Exp, Vet and LE add no new powers

Ranged Attacks:  1 Range 6, 1 Range 6, 1 Range 8, 1 Range 6

Team: None

 

Parademons are the grunt soldiers of Darkseid, and exist through his good graces on Apokalips, they aren’t terribly bright, and their combat value is really only in their sheer numbers…there’s millions of these bad boys.

 

While Parademons may look cool (especially in the Super Powers figure from the early 80’s), they aren’t terribly exciting to play, unless you’re going for an All-Apokalips theme team, I don’t really see a need to play them.  They have no TA, and their only power is Incapacitate, which is nice, but really, with a starting attack of 8 across the board, you’re not going to hit a whole lot with these guys.  That’s why I call them scrubs.  These aren’t even usefull scrubs.

 

The only one of these I’m going to bother looking up is the LE, which has been selling lately for between a whopping $4.99 and $8.50 (sans shipping).  For an LE that isn’t a heck of a lot.  Goes to show you how important these guys are.  For completists only.

 

My Ratings (Playability First, then Collectability)

 

Rookie 1,1

Exp 1,1

Vet 2,1

LE 2,2

 

Next time – you know him, you love him, he’s getting a new series in a couple of weeks…yes…it’s….err….that’d be telling!
 

Shooter Parademon Warrior

19 points
Range 6; 1 Targets
4 clix of life

Incapacitate (1 click)

Um….what can I say about the Parademon Warrior. He’s sculpt is interesting, but nothing phenomenal. His stats are well….pathetic. His first click might be slightly useful in lower point games. 8 attack with 2 damage or Incapacitate isn’t necessarily bad, especially in lower point games. But that’s his only possible good side. He’s got low movement so he’s not able to be an effective tie-up throw away. He’s got short life so he’s not worth his points as Mastermind fodder. He’s got low defense so again, he’ll probably not life through any kind of confrontation. He’s got a range of 6 which isn’t bad, but an 8 would be so much better. He’s a few too many points to be just mobile terrain. Overall, he’s not really worth the 19 points you’re gonna pay for him. The only reason I would see to using him is if you were playing a 100 point game where he would be at low risk of being knocked off that first click, or if you were playing a generics only game. But even still, there are just better generics. I tend to be able to find an intriguing use for almost any figure, but he just doesn’t seem to make the cut. He might do well in a sealed game, but I’ve never had the opportunity to use him.

Ratings:
100 points: 1.5 out of 5
200 points: 1 out of 5

300 points: 1 out of 5
400+ points: 1 out of 5

---Shooter

Next time… Look out!...Radioactive Man! (it’s not him, but it give you a clue)
 

 

 

 

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