Top 10 Powers- Jake Foskuhl

 

My top ten powers are as followed:

 

10. Incapacitate- I still think this is a helpful and useful ability. I prefer using people who only have it, though- I won't have my 180 point fig use it unless absolutly nessecary.

 

9. Super Senses- This is a handy and useful ability that is abundant and quite nifty.

 

8. Barrier- This can be super helpful when pinning Outwitters or messing with your opponent's strategy. It is highly underrated, however.

 

7. Psycic Blast- Also, very underrated and not many people have it. It's incredible that so few people have it.

 

6. Pulse Wave- A click of unreducable damabe within half of the figure's range? This is a great ability that I truly favor, and it is still kind of underrated.

 

5. Running Shot- Being able to move and attack is just good. Period.

 

4. Mind Control- Awesome ability. Especially when your friend named Nick uses it to have your Wolverine attack your Magneto for 4 clicks of unavoidable damage. Seroiusly, the posibilities are vast and powerful.

 

3. Blades/Claws/Fangs- Frightening potential. "Look, my 17 point Hand Ninja did 6 clicks to your Hulk!" One to six damage is awesone for low-point figures, though not for figures over 100 points.

 

2. Outwit- Though I don't like it, it's nessecary and useful to win. Canceling an opponent's Impervious, Mind Control, or Invunability is really, really good.

 

AAAAANNNDDDDD.............1. is............................

 

Probability Control- No matter what you say, I think this power is the best. I mean, I roll horribly as it is, so this handy power allways saves me. "Critical Miss? Whew! Probability Control!". This is my favorite ability. Hands down.

 

If you have comments, etc, mail to jfosk11@juno.com