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W-10 Green Arrow

DC-75

Reviewed 03.08.2011

Rurouni KJS

W-10 GREEN ARROW
wing symbol
134 points
Team: none
Keywords: Star City, White Lantern Corps
Range: 8 x 1
 
DIAL & CARD:
http://www.continuumedia.com/clix_cave/tb2/Unit.cfm?UnitID=75W-10&UnitVersion=1&KeyDisplay=1
 
STRENGTHS:
Running Shot, 12 AV, Ranged Combat Expert and Sharpshooter? Yikes. You can ping 'em one turn, push for the big damage, then sit on his FB click ready with Psychic Blast to really bring the pain. 
 
The unfortunately-titled "White Flight" restores Running Shot with the 33% healing chance. Psychic Blast works with Energy Shield/Deflection while Combat Reflexes shows just as he's maybe wanting to close in and use Pulse Wave (and his Sharpshooter skills enable him to pull off a point-blank PW).  
 
WEAKNESSES:
His base DV, esp. on the Toughness-laced opening clicks, is never very good. He's a LOT of points. 
 
CARDS TO CONSIDER:
TRICK SHOT or ELITE SNIPER are expensive but really good on him...probably the latter being stronger. 
 
IN SUM:
A great shooter. 4 of 5.
 
At long last, this series on chase figures is DONE! (At least until GSX's rumored chases appear.) Thanks everyone for reading. Check out my blog: heroclixin.wordpress.com for more fun articles. Or email me at heroclixin@yahoo.com!


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