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HeroClix "Click of the Day"


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Supernova Legacy/Captain Marvel/Photon
Set

Reviewed 05.30.2007

Average Rating: 2.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS Rookie Legacy
wing speed
81 points
Team: none
Range: 8 x 1

Dial:
http://www.wizkidsgames.com/heroclix/marvel/figures_dials.asp?dialid=10564&unitid=11999&universeid=4

Dials don't come much more vanilla than that of the son of Captain Mar-Vell here. Starting with the Running Shot + Super Strength combo, your strategy is
basically: Shoot, base, smack with a heavy then try not to die. That last part is tough, because his defense is mediocre for the points. His AV and damage is also nothing to cheer about.

Feats: NANOBOTS is the only card to consider, as his 2 damage across 5 of his 7 clicks could enable him to heal to full.

Etc:
He's the son of Captain Mar-Vell, so he fits any number of space themes. Poor Legacy was long considered an unworthy successor to his father's mantle, so this dial kinda shows WHY. But his sculpt doesn't look like his first 90's-style (read: jacket and hairband-style headgear) costume. (no great loss)

In sum:
Legacy is mediocre across every stat. He's not terrible, but 81 points can get you much better pieces on the field.

Rating: 2.5 of 5

=========================================
=========================================

Experienced Captain Marvel
wing speed
108 points
Team: Avengers
Range: 8 x 1

Dial:
http://www.wizkidsgames.com/heroclix/marvel/figures_dials.asp?dialid=10524&unitid=11959&universeid=4

Captain Marvel's dial is nearly as wild as his Rookie self's dial is plain. First he starts with an activation click as his not-quite-alter-ego Rick Jones. The brave may attempt to use this Earthbound, Combat Reflexive and Close Combat Expert click for early-game tie-up, but most of you will want to push to the next few slots. Here he's powered up with Running Shot, SuperStrength and Invulnerability as a classic flying brick.

Then he goes crazy.

No, really. First he gets Mind Control and Quake and Super Senses. And a really high speed of 12 but a lame
8 AV. Then his speed tanks to 6 while his attack spikes to 11 with Pulse Wave and Probability Control.
THEN he gets Stealth, smart (with Outwit) and hard to hit with a good defense + Energy Shield before settling down into late-dial's mostly weak stats and good powers. Schizo.

Feats:
Some may want to use DOUBLE-TIME to get him in the fight quicker. But why waste that battle-worthy activation click? You could use HAYMAKER to attack AND get him powered up (though you can't use the feat and his CCE together). Since you're going to want to use THUNDERBOLTS anyway, team him up with a pal to give his stats a boost, depending on which TA you plan to use. Or use ALPHA FLIGHT if you'd rather spend fewer points.

ETC.:
Perhaps not as powerful as his comics incarnation, but definitely spot-on with the period when his cosmic awareness powers drove him mad. For themes you could run him with a true Thunderbolts team, Avengers (he was a member of an alternate timeline's version of the team), or cosmic characters.

In sum:
Not as simple to use as his other versions, but costed well and loads more fun, IMO. You'll need to build part of the team around him to get the most use out of all his clicks, though.

Rating: 3.5 of 5. Probably not reliable enough for serious games.

=========================================
=========================================

Veteran Photon
wing speed
135 points
Team: Avengers
Range: 10 x 1

Dial:
http://www.wizkidsgames.com/heroclix/marvel/figures_dials.asp?dialid=10583&unitid=12018&universeid=4

As traditional as the Experienced is wild, Vet Photon starts with the handy powers of Running Shot, Invulnerability and Probability Control. Second click is nearly as good, swapping Energy Explosion out for Super Strength and Outwit. Either of those starting clicks is solid for both him and the team. Clicks 3 &
4 are softer, but his sniping ability spikes with RCE.
The stats on his back-dial weaken considerably, but PC and Outwit return to make sure the rest of the team has a chance.

Feats:
Don't even think about not running THUNDERBOLTS on him; it's thematic and he needs the TA help.

Comic accuracy/themes?
Great unique sculpt befitting his time as a Thunderbolt. His stats could be higher -- I don't see this dial being able to stalemate Sentry as he did in one story -- but it's ok.

In sum:
With useful and predictable powers and decent stats, Photon is the most playable of the set. But you do lose a couple of clicks in the process of gaining this steadier dial.

Rating: 3.5 of 5
DrStrange86

Today's review is Legacy/Captain Marvel/Photon from Supernova

 

This guy is the son of the original Captain Marvel.  I don’t know much more than that.

 

The experienced seems like the most fun to play, but his awful power combinations really hinder his playability.  The avengers team helps though.  The vet also has the Avengers team, and a more straight-forward dial, but really does not seem to be worth the 138 points.  You need better stats overall and the ability to do more damage to be worth it.  The LE is the same amount of points as the veteran, but also lacks the good power combinations.  He has better damage and a decidedly longer dial, but craps out after click 4, and that is really bad for the points.  I guess the “best” of the three is the rookie.

 

He is 81 points, 8 range 1 target, 7 clicks of life, a flier, no AE, and no team

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed

8

8

8

7

7

6

6

Attack

9

9

9

8

8

7

6

Defense

16

16

15

15

14

14

13

Damage

3

3

2

2

2

2

2

 

Speed:  2 of running shot and a click of charge to back up isn’t bad

Attack:  Starts low and ends lower, for once I wish EE was frontloaded

Defense:  Low, but damage reduction keeps him around

Damage:  Nothing special, but you can always nanobot back up to the best clicks

The Good:  8 range

      Damage reduction


The Bad:  Power combinations suck

   Bad numbers all around

   Not even worth the 81 points   


Feats:   Nanobots and ICWO are musts if you want him to be useful


Overall:    He is straight forward, and not that great.  He is not a hard piece to figure out.  Tk him out, use your running shot, hope to hit a imperv piece for one, then try not to die right away.  I really cant see any reason to play him outside of sealed if your options are limited.  For the points, Bullseye and Spymaster take up almost the same amount and do a lot more than he can do on his own.  I say stay away.

Constructed/Unrestricted:  1.5 / 5

Sealed/Draft:  2 / 5 (invuln comes in handy here)

 

Overall:  1.5 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 
~ Romanco ~ text
Dario text


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