Pojo's HeroClix news, tips, strategies and more!

HeroClix Home Page
Message Board
Clix Chat
News Page


Clix Game
Click of the Day
Top 10 Lists
Tips & Strategies
Custom Scenarios
Custom Clix
Tourney Reports


Resources
Inventory Spreadsheet

Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

HeroClix "Click of the Day"


Image from heroclix.com

The Mighty Thor
Origin

Reviewed 06.22.2007

Average Rating: 2.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS Limited Edition The Mighty Thor

boot speed

286 points

Team: Power Cosmic

Keywords: unknown

Range: 10 x 1

DIAL:

http://www.wizkidsgames.com/heroclix/marvel/figures_dials.asp?dialid=10971&unitid=12659&universeid=4

ANALYSIS:

A non-flying Thor? Who'd a thunk it? What he saves in the cost of flight he gains in a truly mighty Attack Value that stays above 10 for most of his dial and only drops to a low of 9. He also gets the mighty Power Cosmic team ability, granting immunity to Outwit and pushing damage.

Unfortunately, with that very good AV comes a very mediocre DV. He's only got one 17 on the dial, making him a fairly easy target. And lack of flight makes him susceptible to having his 10 range nullified by being based.

Which is not the worst thing. Mighty Thor is very strong in close combat, too, with Charge, Quake, a little Super Strength and mid-dial Flurry. Late-dial he gets several clicks of Force Blast, which, added to his ability to freely push, could allow him quite the one-two punch if he's also on a Range Combat Expert slot.

Note: although his dial shows Battle Fury, it's an error; he doesn't really have it.

FEATS?

SHELLHEAD is very good on the front half of his dial, since he's going to be pushing. TRICK SHOT isn't bad, either, if you can fit some friendly blockers to shield him from return fire. Finally, with all that high AV on him, you could try out the feat made for

him: THUNDERING BLOW and give your team +1 AV on any target he hits.

IN SUM:

The Mighty Thor represents game design's refusal to overpower convention exclusives. The Mighty Thor's no-fly zone status makes him somewhat less mighty. His defense also isn't where it should be.

RATING: 3.5 of 5. He's tough, but not as tough as the rest of the 250+ point crowd.

 
DrStrange86

Today's review is The Mighty Thor from Origin

 

Not quite sure what storyline this Thor is from, but he is the Convention Piece this year, so he gets a review.  Will he stink up the joint like Parallax did last year?

 

He is an LE, 286 points, 10 range 1 target, 11 clicks of life, no AE, and Power Cosmic

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed

10

10

8

8

8

8

8

8

7

7

7

Attack

12

11

11

10

11

12

11

10

9

9

9

Defense

16

16

15

17

16

16

16

16

16

15

15

Damage

4

4

4

3

3

3

3

3

3

4

4

 

Speed:   RS, Charge, flurry, then forceblast…not that great

Attack:   High like it should be, but shouldn’t it be more than Thanos’s if he is 286 points?

Defense:  WOW….LOW


Damage:  Not even a single 5? RCE with charge and RS…what?

 
The Good:  High attack

      Upfront move and shoot (rare on these high pointers)

      Long life and lots of damage reduction

      10 range

     

The Bad:  Low numbers of defense…too low

                No natural 5 damage

                1 target EE

                Quake I almost never use

                Not too mobile

                Thor not a flier?


Feats:  Shellhead is a must, but that only leaves 4 points in a 300 point game, whatever else you want for higher point games


Overall:  Alright this one will be short.  If you are this many points, you NEED to be a one man army.  KC Superman is, and he is about 20 points less.  Thor’s biggest problem out of everything is his low defense.  If you are 286 points, you need a couple 18’s, if not a 19 or two.  He tops out at a 17 for one click, meaning he will probably get hit almost every time.  Also, he is going to get out-actioned like crazy.  Sure, being able to attack twice in a row is nice, but if you are fighting a swarm team that can actually hit him past impervious, he is done.  Pieces like Karnak are this guy’s worst enemy.  Karnak will not miss and the EW will send him right past his impervious.  Another problem with this guy is his low damage.  He does not have a single 5 on his entire dial.  The 4 with RCE is nice, but with the movement powers that is just not enough.  Overall, I find this guy to be wayyyy too overpriced for what you get, and there is absolutely no reason to play him over Thanos or V Surfer.  Shellhead is his best friend, because with all the pushing you are going to do, you need the higher defense.  This guy is not as bad as Ganthet, but he is still too pricey for what you get to be useable.  In a 1000 point game, this guy could tear up, and his long dial with damage reducers means he will be the game a LONG time.  Still, there are just too many negatives.

Constructed/Unrestricted:    1.5 / 5

Sealed/Draft:    N/A / 5

 

Overall:    1.5 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com


Copyright© 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.