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Wingless Wizard
Sinster

Reviewed 06.01.2006

Average Rating: 1.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

DrStrange86 Hey folks, its my first review and boy do we start off with a bad one. Today we are going to be reviewing the Wingless Wizard/Wizard from Sinister.

He is a Fantastic Four villain who used disks to mess with gravity...or something like that.

I am going to skip all the others and say that the "best" is the vet.

He comes in at 93 points. Has an 8 range, 1 target and is a flyer with no team.

Speed: 8, 7, 6, 6, 6, 5 Mind control first two clicks, running shot the third, then nothing

Attack: 9, 9, 8, 7, 7, 7 TK on the first, Incap on the second, Tk again on the next two, then Incap again on the last two

Defense: 17, 16, 15, 15, 15, 14 Toughness First two, then nothing , then ESD on the last three

Damage: 2, 2, 2, 1, 1, 1 Outwit the first two, then two of Perplex, then 2 of nothing

The Good: Tk is always good for putting your heavy hitters out there

Incapacitate can shake things up when his damage is down to a 1

Consistently High Def from range

Outwit and Perplex are never a bad thing


The Bad: Low Movement

Mind Control with 1 target is terrible

Running shot should be on the first click

Low attack for the points, even for the newer sets

Damage is too low

Feats: None, you shouldn't be playing this guy, don't put any more points towards him.

Overall: None of the versions of this guy are any good, they are basically overpriced tk'ers. For the points, Songbird or Sinestro of Kougar are much better. Even if you are going to the rookie as a cheap tk'er, rookie Red Tornado is cheap and better for the points. There is no real reason to play this guy, except on a Fantastic Four enemies team. In a Sinister sealed or draft, he is a little more playable, just cause of his support powers....but not much.

Constructed/Unrestricted: 1 / 5

Sealed/Draft: 1.5 / 5
 
Rurouni KJS Wingless Wizard
Wing speed
51 points
Team: none
Range: 6 x 2

First a foe of the Human Torch then of the whole Fantastic Four, the Wizard used his anti-gravity discs to float around and make others float around.

1 2 3 4 5 6 7 8 9 10 11
--------------------------------
08 07 06 05 05
08 08 07 06 06
16 15 15 15 14

Powers and analysis:
First click bears Incapacitate and Toughness. 2nd and 3rd switch to Telekinesis and Energy Shield/Deflection. #4 loses TK but gains Perplex, and the last click loses ESD.

Double target Incap is the best thing about this overcosted figure, but that mediocre 8 attack value is a killer. Having to push to TK is also weak. About the best you can hope for with this figure is that he'll be hit to his TK clicks after taxiing a teammate (so you can push-TK the teammate to do the fighting) or to his Perplex so he can boost his teammates.

Feats:
At 51 points, he's already overcosted. Don't add a single point in cards, folks. Even STUNNING BLOW, while a good fit, will only net your opponent 61 points if you try to use it and fail. Likewise, HEIGHTENED REFLEXES is too many points to spend on a character who's not that important to your overall build. OTOH, the chance of making an opponent either waste actions on Wizard instead of more dangerous targets or leave him be so he can support teammates might make the card worth using.

Themes:
Fantastic Four foes is the theme for all versions of this character. I don't know, though, if this Rookie Wizard was a Fearsome Four member yet.

In sum:
I really cannot fathom why this piece costs 51 points.
At 31 points he'd be viable. As is, he's barely useful in sealed, much less constructed. For theme play only.

Rating: 1.5/5 2nd-click TK is better than none.




Experienced Wizard
Wing speed
74 points
Team: none
Range: 6 x 1


1 2 3 4 5 6 7 8 9 10 11
--------------------------------
08 06 06 06 05 05
09 08 07 07 06 06
16 16 15 15 15 14
02 02 01 01 01 01

Powers and analysis:
1st click: TK, Toughness, Perplex. 2nd & 3rd click lose Toughness but gain Running Shot and Energy Shield/Deflection. Next 2 clicks gain Incap but drop Running Shot and Perplex. 6th and final click is bare.

At over 20 points more than the Rookie, you finally get a useful dial. TK and Perplex are front-loaded and push-friendly. In fact, you kinda want to push to his RS clicks, using Perplex to boost his AV numbers to make him a potential clean-up man behind your 2nd/3rd-string attackers. Late-dial Incap is just gravy (or a cost-bumping millstone -- take your pick).

Feats:
Like the Rookie, HEIGHTENED REFLEXES may be an OK choice to protect him a bit from the MoveAttackers.
But you should be loath to add any more points to this expensive support player.

Themes:
Leader of the Frightful Four. I think Sandman was a member, along with Electro and Hydro-Man. But I forget who else, and my copy of the Marvel Handbook inexplicably lacks an entry for the team.

In sum:
In high-point Restricted games, Wizard's front-loaded support powers can be pretty useful since to get TK and Perplex will cost you no less than 70+ points in the post-Universe era. Still expensive, yes, but more understandably so.

Rating: 2.5/5 for being Jean Grey + Con Artist in one ugly-helmeted package. Lost .5 for being so pricey.

Veteran Wizard
Wing speed
91 points
Team: none
Range: 8 x 1


1 2 3 4 5 6 7 8 9 10 11
--------------------------------
08 07 06 06 06 05
09 09 08 07 07 07
17 16 15 15 15 14
02 02 02 01 01 01

Powers and analysis:
1st click is fully loaded with Mind Control, TK, Toughness and Outwit. 2nd click gains Incap. 3rd click gets Running Shot and Outwit, regains TK, and loses Toughness. Click 4 loses Running Shot but gains ESD.
The final two clicks lose Perplex, getting Incap and keeping ESD.

Again we have an expensive support piece in Vet Wizard, but he gains a bit of offensive ability with his Mind Control, Outwit and boosted range. It's not enough to warrant his high cost, though, because it lasts for just two clicks. Then the AV drops to 8 and the powers slide to pure support-land.

Feats:
Nothing in particular is good on him, except for EXTENDED RANGE, perhaps.

Themes:
Frightful Four again.

In sum:
Just like the rest of the set, the Vet is overcosted and therefore not a first choice for anything but themes. Shave 10-15 points off any of them and they finally feel worth their points.

Rating: 2/5 Decent powerset, but will be a pretty inactive but big chunk of points.



I usually look for the good in clix and what their best role on a team might be rather than rating strictly on tournament-readiness as most of the other Pojo reviews tend to. But even I couldn't be very positive about this REV.

Comments? Mail to rurounikjs@yahoo.com

 
Dario Wizard


Well hello everybody, it’s been a long time. I’m sorry I’ve been gone, but
I’ve had some crazy days to deal with. Anyway, I come back just in time to
review Wizard! from Sinister! I have no clue who this guy is… so let’s get
it on: he’s a R/E/V. The R at 51 points, and the E 74 are not worth it (at
least to me). The V at 93 points with the extra range and the opening Outwit

is the one that deserves a look, so: 8 range 1 target, no TA, 6 clicks of
health and:

Stats:

Speed: 8, 7, 6, 6, 6, 5. First 2 are Mind Control, the 3rd is Running Shot.
That’s it.

Attack: 9, 9, 8, 7, 7, 7. 1st, 3rd and 4th clicks are Telekinesis, the
others are Incapacitate.

Defense: 17, 16, 15, 15, 15, 14. First 2 are Toughness, 3 are Energy
Shield/Deflection. Nothing on the 3rd click.

Damage: 2, 2, 2, 1, 1, 1. First 2 are Outwit, next 2 are Perplex, and that’s

all.

Analysis: Well this one won’t be long: Defense is not too bad, it actually
remains decently high all the way (from range)… but his Attack is less than
fantastic for 93 points: values are slightly low, Incapacitate at an 8 range

would be nice… if it had at least either Willpower or multiple targets. TK
is nice to begin with, but nothing else. His Speed is poor too: low values,
Mind Control is not really something without multiple targets, RS is waaay
to late to be nice.
Finally the Damage: the powers couldn’t be better placed, but not beginning
with a 3… such low values is a problem.

Conclusion: He’s simply a TKer and Outwitter, but if you can get the same
for a lot cheaper and in 2 figures: R Black Panther and R Jean Grey (58
points in total). Enough said.

Rating:

200 – 1/5 No
300 – 1/5 No
400+ – 1/5 No

“YES FORCEBLAST! NOW I CAN WIN!”

This is Dario, mails to

darioferni@hotmail.com
 


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