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Dr. Light
Collateral Damage

Reviewed 02.22.2006

Average Rating: 2

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Dario Doc Light

Seems like we keep on going with the bad guys, heh. The break from CD is
off, and go back there, in this for Dr. Light. Nowadays I bet he’s very well known by his participation on Infinite Crisis, he’s been around for a while, always trying to screw the Teen Titans, and failing ridiculously every time.

As for his figure, he comes in the form of an R/E/V and a Unique. The rookie is 57 points, the exp. is 40, and the vet is 82. Crazy thing, I think it’s
the first time that a exp. is cheaper than the rookie! So, between them,
which is the best? The exp. is out immediately: his dial sucks completely,
even for 40 points, and TA isn’t so great. Between the Rookie and the Vet.,
for the extra 25 points you get a decent increase in all the numbers, an
extra click of health, plus the longer range (8 the rookie, 10 the vet.)…
I’ll go with the vet.: 7 clicks of health, Calculator TA, 10 range 1 target, doesn’t fly:

Stats:

Speed: 8, 8, 8, 7, 7, 7, 6. No powers

Attack: 10, 9, 8, 8, 7, 7, 7. Starts with Incapacitate, then 2 clicks of
Pulse Wave, then another 2 of Incapacitate, then again 2 clicks with Pulse
Wave

Defense: 17, 17, 16, 15, 15, 14, 14. Damage Shield/Deflection from the 1st
till the 5th click.

Damage: 3, 2, 2, 3, 2, 2, 1. RCE from the 1st till the 3rd and then on the
last 2 clicks.

Analysis: At 82 points no speed powers hurt him a lot. He should have at
least Phasing/Teleport IMHO. His attack is pretty decent, the powers there
are mediocre: Incapacitate doesn’t mean much if you don’t have 2 or 3
targets, or at least Willpower to use it turn after turn. Pulse Wave with a
5 range is useful, but his movement problems will make it hard for you to
take full advantage of it. His defense is nice: decent numbers, easy to heal near the end. He doesn’t have damage reducing powers, but those would be
uncalled for, plus Damage Shield/Deflection is cool, specially on a
character with such a range. The damage isn’t bad at all, given that you
don’t have HSS or RS, each time that you attack you’ll be using RCE (unless
you choose PW) so you’ll be going for 4 damage for most of his dial. The
Calculator TA will be helpful, he’ll appreciate Stealth (Bats TA) since he
can’t move and shot. He can also use Supes/Ultimates TA, since he has a 10
range, and you wanna take advantage of it… and of course, Mystics can always help a lot.

Conclusion: Not too bad, but the completely lack of Speed powers is a great
downside for this fig. If you can deal with that, try him out, as his
attack, defense, damage and range are ok, and he’s a wildcard, which is
really cool. But the sad fact is, for just 7 extra points you can get Vet.
Hawkeye with Thunderbolts instead, and he’s better than the doc in A LOT of ways (better attack, a transporter… WAY better speed…)

Ratings:
100 – 1/5 Nah…
200 – 1.25/5 Nah…
300 - 2/5 I guess you know what you’re doing :P
400+ – 2.2/5 See above J

“FORCEBLAST YES! NOW I CAN WIN!”

This is Dario

mails to darioferni@hotmail.com
 

Cram-company

 

I MISSED SENDING IN MY DOCTOR LIGHT REVIEW SO HERE IT IS.

 

 

 

 

REVIEWED BY CRAMCOMPANY

 

Today we'll be reviewing Dr. Light from Collateral Damage

 

“Physicist, Rapist, Retard and Quitter, thus has been the career of Dr. Light.  He first attempted to take out the Justice League, then found that too hard he attacked the Teen Titans.  After failing to kill even a single Teenager he settled for raping the wife of a member of the Justice League.  Although…he was caught and had his mind wiped.  Thus Identify Crisis starts and that starts Infinite Crisis, which start my current comic buying spree.”

 

 

Rookie:  57 points, Calculators Team

 

Experienced:  40 points, Suicide Squad Team

 

Veteran:  82 points, Calculators Team

 

 

Who is the Best   I like all of them.  A LOT!  The Experienced is cheap, has one of the best (most under-rated) team abilities in the game and has an amazing combo of mastermind and Suicide Squad.  He shovels off damage and then heals when he kills the character he just damaged.  However, he’s worthless if he’s based by a grounded figure and he had a pretty low attack and range.  The Veteran and Rookie are pretty much the same character, only the Vet is more powerful for more points.  In seriously competitive play I will probably use Dr. Light’s Rookie version, because I do not have the points to waste and would rather feat up a Rookie then play a naked Veteran.  Yet that is only taking into account competitive play at 300 point tournaments, the Veteran is clearly the superior piece, even for the extra points.

 

MOVEMENT:  A huge exception to the rule.  No movement powers, but he’s still really good. Just wait keep reading.

 

ATTACK:  10 is a decent attack and Pulse Wave is great.  Incapacitate is purely wasted on his opening click and that is a major complaint of mine.  When you can do five damge, why would you Incap?  His attack takes a steady predictable drop, so try to keep him near his first two clicks.

 

DEFENSE:  Boom!  This is massive 19 defense from ranged and 17 from close.  He drops, but not well enough for an easy heal.  Consider giving him a Suicide Squad team ability to copy and putting some Lian Harper Pogs near him. 

 

DAMAGE:  Boom!  A fatal 5 from range.  If you can keep him from being based by a grounded figure, he’ll always do a lot of damage.

 

SCULPT:  I like that the experienced has his classic beard, but the Veteran has his new shaved “I’m no longer retarded” look.   But his “Stop in the Name of Love” pose is not the best.

 

OVERALL: 

*       Trick Shot, Protected, Incontact with Oracle are all feats that would do never well on the good doctor

*       Pushing him once will not hurt him.

*       Even if you do not give him stealth, your opponent is likely to miss on a 19 defense.

*       Keeping a Lockjaw near him to help him run away is great

*       Disbanded and Poor Team Work will wreck him.  So will the rare people using Reflector Sheild.

*       Could he be a Nebula replacement?

 

 

I’ve been drooling over Dr. Light for quite a bit.  Usually each set has about 5 characters that will see consistent play, Superman, Dr. Midnight, Emerald Empress, OMAC and more then likely Dr. Light, (Shadow Lass be played a lot too).  Again, I think I will play the Rookie and use the extra points to build into his team ability power.  The Veteran will be heavily protected, essentially 20 defense standing on an object and 5 ranged damage is sure to really hurt somebody.  Pushing and sacrificing an adjacent Lian Harper POG should be very common occurrence.  I recommend carting him around with a Lockjaw and using Trickshot.  Ironically your opponents Lockjaw can easily base Dr. Light and with the Dog’s long dial he will be Light’s greatest foe.  Incontact with Oracle (with Oracle) and Trickshot can allow him to outwit anybody’s defense and deal 6 clicks the hard way.

 

Dr. Light is not that great on his own and not a powerful draft choice, but he is an amazing constructed character.  Watch out for Disbanded and Poor Team work and he may be able to dish out the proper revenge on all of those that messed with his mind.

 

So just to sum up Physicist + Rapist + Retard + Quitter = Very Good Hero Click,

but so does Dog + Tuning Fork.

 

 

SHE RECEIVES 4.5 OUT OF A POSSIBLE 5 THUMBS UP!

 

Good, Bad, I’m the Guy with the Clix

Cramcompany

PS:  Props to Dario for making the very accurate Hawkeye comparison.  He’s no Hawkeye (5 Thumbs Up Character), but with the right team he could be a very close second.

Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail

 


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